PlayStation 5 outsold Nintendo Switch in the U.S. during October

PS5, Modern Warfare 2, and Gotham Knights led the games industry charts during October, but spend is still lower than it was in 2021

PlayStation 5 and Call of Duty: Modern Warfare 2 were at the top of October’s sales charts, NPD Group said in its latest monthly report, but the year’s total spend still managed to be seven percent lower than it was in 2021. October’s total sales, however, are roughly the same as October 2021’s total sales. 

While “lower” may sound grim, the total year-to-date sales number still amounts to $42 billion and doesn’t take November’s blockbuster hits into account, including God of War Ragnarok and Pokemon Scarlet and Violet.

NPD Group executive director Mat Piscatella summarized the report on Twitter and said that hardware totals declined 10 percent compared to 2021, though PlayStation and Xbox both experienced double-digit hardware sales growth. Software sales increased, thanks in no small part to Call of Duty: Modern Warfare 2, which found itself at the top of the month’s software charts, the same as in Europe and the U.K. Despite launching at the end of October, Activision’s latest is now the year’s second best-selling game, behind only Elden Ring.

Total software spend rose to $3.7 billion year to date, a two percent increase compared to 2021.

Impressive as Modern Warfare 2’s debut was, October’s other new releases had strong performances as well, making up eight of NPD Group’s top 20 games for the month. These include Gotham Knights, which was the month’s second best-selling game; Mario+Rabbids: Sparks of Hope at number six; Bayonetta 3 at number nine; and Star Ocean: The Divine Force at number 14.

Persona 5 Royal from Atlus, which launched on non-PlayStation platforms for the first time at the end of the month, slid in at number seven.

Written by Josh Broadwell on behalf of GLHF

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Gotham Knights: Where to search for clues in the vault

As part of Mr Freeze’s side quests in Gotham Knights, you’ll need to search for some clues in a lab vault, we’ll tell you what to look for.

Gotham Knights has plenty of detective action, but it isn’t always obvious what you’re supposed to be doing. Case in point, the Case FR1.3, which will see you infiltrate Mr Freeze’s Quartz Lab vault in the game. This is a pretty quick quest, but the items you need to scan to progress aren’t obvious at first. Thankfully there is a little trick you can use to make them much clearer, and if that’s still not enough, we’ll show you all the clues you need to find to progress.

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Gotham Knights: How to unlock fast travel

Fast travel in Gotham Knights isn’t available right away. Here’s how to unlock it.

Gotham has turned into a typical open world in Gotham Knights and, as such, you’ll have the ability to explore it quickly and smoothly, thanks to the fast travel feature. This feature isn’t available right away, and you’ll need to unlock it. For everything you need to know to unlock fast travel and get around Gotham quickly, just read through our guide below.

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Gotham Knights tips and tricks: How to follow in Batman’s footsteps

Swing through Gotham’s streets like a seasoned caped crusader with our essential tips.

Gotham isn’t an easy place to live in Gotham Knights, and it’ll be up to you – playing as Batgirl, Robin, Nightwing, and Red Hood – to make it more comfortable for its citizens. The game isn’t particularly challenging in terms of pure difficulty, but there are a bunch of things that you should know in order to make your journey through the game easier.

So, here you have some useful tips you’ll need to know about the first time you’ll jump on Gotham Knights’ open world. Just read through our tips below to swing through Gotham’s streets like an experienced caped crusader.

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Gotham Knights: How long to beat and New Game Plus

Here’s how long it takes to complete Gotham Knights, and what to do when you’re done.

Gotham Knights is a typical open-world action-RPG, allowing you to explore the entirety of Gotham City during the night and, by day, analyze all the evidence gathered so you can move on to the next story beat.

You might be wondering how long it takes to beat Gotham Knights, what you can do once you complete the main story, and whether or not there is New Game Plus. We’re here to answer your questions.

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Gotham Knights: How to solve the elevator Sudoku puzzle

Gotham Knights is hiding a secret elevator behind a Sudoku puzzle – here’s how to solve it quickly and easily.

While you play through Gotham Knights and investigate The Court of Owls and their connections to the Kane Family, you’ll be presented with a puzzle that clearly blocks a secret elevator. This is definitely the way forward, but the wall is covered with squares and symbols, and the answer isn’t too obvious at first. 

This 4×4 grid is a puzzle that’s necessary in order to progress the game, and if you’re not sure how to get past it, this is going to be very complicated. In this guide, we’ll explain everything you need to know to solve the puzzle yourself, or the actual answer if you’re feeling impatient.

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Gotham Knights: How to ‘align the frequencies’ in the Arkham Tower

In Gotham Knights you visit Arkham Asylum, and that’s where you find one of the toughest puzzles in the game, ‘align the frequencies.’

Gotham Knights has a bunch of puzzles that you’ll come across over the course of the main story, and one of the more baffling one is one that simply tells you to “Align the frequencies.” 

You’ll find this puzzle within the abandoned Arkham Asylum, in the tower. Once you make your way inside, you’ll need to change through the frequencies here, but it really doesn’t explain exactly how you should approach this puzzle. Below we’ll be breaking down exactly how you can align the frequencies and solve this tricky puzzle in Gotham Knights.

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Gotham Knights: Bug locations in Penguin’s office

Looking for listening devices in Penguin’s office in Gotham Knights? We have the locations and solutions you need.

While playing Gotham Knights The Penguin is one of many familiar villains you’ll come across, but Oswald Cobblepot isn’t quite as hostile as he used to be, and he’s now “gone straight” and become a businessman. Of course, his business involves a lot of mobsters and some casual organ trafficking. 

Disrupt Cobblepot’s business, and he’ll consider chatting to you about The Court of Owls, but he claims they’re listening, even in his office. There are three listening device bug in Penguin’s office, and this is how you can find them to continue the conversation and discover more about The Court of Owls.

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Gotham Knights review: ‘It’s content’

Gotham Knights is set in a world where Batman is dead, and there is a long list of things to do. That’s content, baby.

You may have already seen a clip of Gotham Knightsprison brawl scene, where dozens of prisoners and guards alike fight in the yard, and you beat each and every one of them down while a cover of Ricky Martin’s Livin’ La Vida Loca blares over the intercom. In one way, this really does not represent the full game: musical covers do not accompany all of the big fights, instead mostly giving way to the trumpets parping, clearly inspired by the theatrical scores of John Williams. It’s very safe, in that sense, but another part of the video is very representative of the final game: waves upon waves of nameless bad guys to beat down.

There are so many waves of nameless bad guys. There are a bunch of different mission types in Gotham Knights, and they all involve beating down bad guys. Crimes are generated every time you enter a new area, and are quite literally endless, giving you infinite chances to punch people – even dirty cops. Premeditated Crimes are bigger heists, kidnappings, and sometimes bomb threats where you’ll beat bad guys, while interacting with an NPC to free them from some sort of fate. There are bigger case files, which are far more interesting, and have multi-level questlines that focus on a big-bad like Clayface, Mr. Freeze, or the Penguin. Still, these mostly just involve beating up bad guys.

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These crimes will be marked on your map, or you can happen upon them while moving through the open-world city. Gotham is made up of multiple islands connected by bridges, and you can traverse the city either with the Batbike, by using a grapple gun to scale buildings and move across the city, or by fast-traveling. The Batbike works fine, and can wheelie directly over small cars, so that’s nice. The grapple gun is decent for traversing a few hundred meters, as you can grapple from rooftop to rooftop, but grappling and jumping is as complicated as this gets, meaning you won’t be swinging through the city with style like in Marvel’s Spider-Man. Of course, once you unlock the ability to fast travel around the city, there isn’t as much reason to ride the Batbike around town as much while punching those villains.

Someone needs to beat up bad guys, and sadly, Batman is out of action. Bruce Wayne dies in the game’s introduction, and it’s down to his proteges, the Gotham Knights, to find out what he was investigating when he met his end. Nightwing, Robin, Batgirl, and Red Hood are all present, and they are constantly in a state of mourning. When they’re not out on the streets punching people, they’re in the Belfry, the new home base, and here you can swap characters, customize your gear, and interact with the other knights. When they do interact, it’s almost constant angst and grief – they even interrupt a game of a Just Dance-alike so they can start talking about how miserable things are. Sorry to say, this is not how you make a likable cast of characters.

You can play as any of the four, and can join up with friends online in two-player co-op in order to tackle the game in multiplayer. That is going to be the best way to take this game on, as doing the punch-fight in the streets of Gotham can get very lonely and tedious when you’re flying solo. The game is formatted by Nights (without the K), each one being your patrol. While out on patrol you can take on any of the aforementioned crime types in the overworld, interrogate factional NPCs for information on other crimes and missions, or chat with friendly NPCs for new challenges and rewards.

You can’t do everything in a single night, and you’ll need to return to the Belfry regularly between missions, or to have more types of crime spawn. Once you return you’ll be scored for how many crimes you solved that night, how many bad guys you beat up, and more. If you’ve just dipped out of the Belfry for a quick interrogation before returning to continue the main mission at hand, your score won’t be very complimentary, but it appears to be ultimately meaningless, other than reminding you that there is an infinite amount of crimes going on every evening.

Between missions you should regularly check your equipped gear, and investigate whether there are new items to craft, mods to slot, and more. This is an action RPG, and what that really means is that your punches are powerless unless they’re backed up by some incredibly fancy gloves. Without the right stats, your attacks are meaningless, so you’ll regularly be upgrading gear and spending Attribute Points to unlock new abilities. Regardless of who you play, the entire cast will level up, so you just need to swap out gear and ensure the Attribute Points are spent well.

The main reason to swap characters is the variety of abilities and passive buffs. For example, Red Hood has a much easier time dealing with heavy enemy types, as he can grab them more easily before throwing them and detonating a sonic bomb. Robin is way better when it comes to moving stealthily, which is very helpful in tougher areas, since a stealth KO is always a KO, regardless of the level disparity you might be fighting against. Batgirl is better at interacting with technology like alarms and cameras, while Nightwing is a solid-all rounder. Nightwing’s real benefit comes in the form of his elemental attack which comes as one of his Momentum abilities.

Momentum is a “special” gauge or meter that builds as you do battle, and can then be spent on abilities. Some of them are highly situational, and you can be knocked out of an ability animation, which means you need to think about where to slot them into your otherwise standard strategy of punching and dodging. Nightwing’s elemental attack uses the element of his weapons to assault the enemy. Ice attacks are great for freezing enemies in place, while electrical abilities will do a burst of damage. Fire is similar to electricity, but is particularly useful in select battles, such as when you’re against Mr. Freeze.

It’s easy to see how the variety of abilities makes perfect sense when playing as part of a team, but if you’re going it alone, then Nightwing is unquestionably the best character to use, with his abilities making dealing with groups of enemies much easier. And there will always be groups of enemies. Foes aren’t very threatening, not even armored heavies, but they have the potential to be very annoying. Certain bad guys require a heavy attack to break open their defenses, or a charged ranged attack to push them off balance before you punish them. 

These are very easy to do, but not when you’re under pressure from multiple foes. When alone, it ends up being an exercise in patience. Yes, you can dodge and attack infinitely thanks to clearly telegraphed moves from opponents, but that gets old after the first few hours, and the fact is, it never really improves. This is a clear step back from the action ballet that the Batman Arkham series is known for, and once the tedium sets in, things never shake-up. It feels like a grind, and that’s because you will have to.

Remember the abundance of infinite crimes? You best be paying attention to a good chunk of them, because it won’t be long until the case files you’re following that present the “main” content of the game require you to be a higher level than you are to tackle them. Like other action RPGs, progress is suddenly gated, not literally, but by difficulty, encouraging you to spend your time with side objectives potentially for hours. Of course, you can also equalize this bump in difficulty by swapping the game to Easy mode, which will suddenly increase the damage you do, and lower the damage you take, allowing you to enter missions you’re not leveled for, and come out successful, with huge amounts of XP.

This kind of tactic is only necessary in the kind of game where you look for shortcuts to play, and that’s the kind of game Gotham Knights is. The unending churn of minor crimes, the static combat, and the constant ticking off of new gear pieces, Attribute Points, and mods – it’s content. It’s a checklist of things to do, none of them particularly outstanding. It’s definitely a game made in 2022, but difficult to recommend unless you’re a hardened Batman fan – or it gets put on Game Pass.

Written by Dave Aubrey on behalf of GLHF.

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Cinematic trailer for Gotham Knights is appropriately gothic

Following Bruce Wayne’s untimely death, the bat family is gearing up to protect Gotham.

There are not even two weeks left until Gotham Knights comes out, and a new cinematic is giving us some insight into the bat family’s headspace. 

On Tuesday, WB Games Montréal released a brand-new trailer for Gotham Knights. Unlike the recent PC features trailer, we learn more about everything happing in a post-Batman world. In the video, we can see Alfred reassure Nightwing, Batgirl, Robin, and Red Hood that they are very much ready to defend Gotham City from whatever evildoers are out there.

Check out the trailer for yourself below. It’s spoiler-free too, so there is no need to worry about plot details.

In addition to having a meaty narrative, Gotham Knights places an enormous emphasis on co-op. Two players can play through the entire campaign from start to finish, though many fans are still disappointed that four people can’t jump in at once — WB Games Montréal already confirmed that several months ago. Considering how many promotional materials show four characters, it’s an odd decision, but it is what it is. 

Gotham Knights launches next week on Wednesday, Oct. 21, 2022, for PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Written by Kyle Campbell on behalf of GLHF.

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