March 2022 game releases: Upcoming titles being released this month

Following a fine February that saw one of the greatest RPGs, March feels similarly packed.

We’re not sure if the traditional Q4 games glut has come early or late this year, but we’re rolling with it. Following a fine February that saw one of the greatest RPGs of modern times arrive in Elden Ring, stellar action-adventure worldbuilding in Horizon Forbidden West, and what feels like 100 other great games released the same month, March feels similarly packed. 

First-party titles are sauntering onto the catwalk, including a certain Gran Turismo 7 and Kirby’s first-ever 3D experience, and they’re flanked by fascinating indies, series reboots and – well, look, we’re not even sure how to categorize Ghostwire Tokyo. But that, too. It’s a month for careful consideration of gaming funds, and here are the titles you should know about before you spend a dime.

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Casting authentically was important for Ghostwire: Tokyo – Cory Yee interview

We sat down with voice actor Cory Yee who plays Akito, the main protagonist in the upcoming action-adventure game Ghostwire: Tokyo.

Ghostwire: Tokyo is Tango Gameworks’ upcoming role-playing game set in Tokyo overrun by supernatural entities. This marks Cory Yee’s biggest role in voice acting yet, as he plays the main protagonist, Akito. For Yee, it started off like any other job.

Those who were in charge of the casting sent out the “sides”, which are pages or selections from the script that actors are provided to learn for an audition. Yee then gave his own read of the sides and submitted them. When he auditioned for Ghostwire: Tokyo, he didn’t realize how important of a role he would eventually end up getting. 

“But at the same time, I try to take every project seriously,” he tells GLHF. “It’s like ‘oh my god, that’s super exciting!’ For me, this was probably one of the biggest long-term projects last year.”

Yee’s most prominent past roles include Gorou in Genshin Impact and Shaw Han in Destiny 2: Beyond Light. Typically, he gets cast for his lower register voice, similar to his performance as Shaw. In contrast, Yee’s voice was at a higher pitch for Gorou due to the character’s younger appearance. Yee approached Akito’s voice more as a young adult, and not necessarily a teenager.

“Ultimately, we want it to give Akito kind of this mixture of youth, but also that he’s a normal guy in a serious situation,” he says. “But really, Akito is not very far off from my normal voice. He’s kind of just a more innocent version of what I am.”

There are parallels between Shaw and Akito. Both characters are survivors, where Shaw’s comrades lost their lives following an enemy assault and Akito is the lone person waking up in the streets of Tokyo with mysterious powers after everyone in the city suddenly disappears.

To Yee, what makes Akito different from past roles he’s voiced is that the tone of Ghostwire: Tokyo’s story is more serious, but contains lighthearted moments. “I think that there’s always this level of seriousness mixed with levity that I bring to some of the characters,” he says.

When it comes to voice acting, the English recording is usually done first, and then the Japanese one follows, according to Ghostwire: Tokyo producer Shinsaku Ohara. For this, however, the recording process was done the other way around: Japanese first, then English second. Since the game is set in Japan, Tango Gameworks wanted to make sure that the proper actors for the Japanese voices were found, and then use those to find similar English voice actors that fit.

Ohara also notes that authenticity was also important in casting voice actors for the game, saying, “When we were auditioning for Akito, everyone had to be Asian. All of the actors that we hired that are Japanese [characters] in the game had to be Asian.” Yee says that this approach meant a lot to him personally to be able to provide a level of authenticity, being from an Asian culture himself.

According to Ohara, Yee had a humble tone to his voice, and that’s what stood out. Ohara muses that if Akito was bilingual in both Japanese and English, then he would sound like Yee. Yee notes that there is a cultural element of being Asian-American that bleeds through his own personality without actively thinking, saying, “It’s kind of baked in, to try to be more humble or respectful or quiet on certain times, even though there are things we have to be passionate about.”

One of the most important aspects of Akito is that he’s just a normal, young Japanese man. Ghostwire: Tokyo director Kenji Kimura says that Akito carries grief and memories of how he acted towards other family members in the past. He isn’t the greatest at expressing his emotions, but he’s also the kind of person that did his best to show how much he cared for his family.

The family connection is something that Yee resonated with personally, as he lives with some regrets of his own in past family interactions. Every person goes through those kinds of experiences where they feel like they were a complete jerk in the past – we’re all flawed, and we’re just doing our best. This is why flawed characters are often more relatable. 

After a special encounter in the game’s story, Akito becomes able to speak his mind more clearly. Picking Yee was a unanimous decision for Tango Gameworks since he was able to get across that character growth. “I was looking for an actor that could bring that range to the table and that was Cory,” Kimura explains.

The casting process for Ghostwire: Tokyo had another positive effect as well. Tango Gameworks worked with veteran voice director Kris Zimmerman, who directed fabled franchises like Metal Gear Solid and God of War. Ohara explains that this was the studio’s first game with Asian characters, and so more outreach was needed to cast Ghostwire: Tokyo authentically for the English voice track.

The studio took the opportunity with Zimmerman to expand and diversify the voice actor pool to include more Asian-American talent, and that’s how Yee got involved. This was the first time he worked with Zimmerman, and he recognizes the dedication and effort that she put in reaching out to different agents in order to find the right actors.

“I’m just so grateful to be given that chance just to be listened to in the first place, but then to be trusted with such an important role meant so much to me,” says Yee. 

He notes that Ghostwire: Tokyo’s scope is immense, combining beauty with horror, levity with sadness, saying, “This was just another amazing story. And I can’t wait to see how it continues to help me evolve my own acting abilities.”

Written by George Yang on behalf of GLHF.

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Ghostwire Tokyo preview – exorcising greedy landlords in a Japanese metropolis

Ghostwire Tokyo isn’t another survival horror game.

Picture Japanese salarymen rushing to work through the streets of Tokyo and your mind will likely flash with a top-down image of the Shibuya Crossing. There you will see thousands of ant-like figures scurrying to work, hundreds of umbrellas extended, doing their best to keep the rain off sharp black suits. 

Ghostwire Tokyo sees salarymen in a similar light. Here they’re tortured souls wandering the metropolis and suburbs; faceless everymen with no eyes, ears, or noses – only mouths with which to silently scream. 

You help these tragic beings by using a technique called ‘Ethereal Weaving’, pressing your index fingers together to make a gesture, before performing kung-fu like movements to fire magical glyphs into them, eventually exposing their souls. Bond their life force in magical ropes, tightening them with hand movements as if you’re playing cat’s cradle, before finally exorcising them, relieving them from their overlong shift in purgatory.

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You’ll also see creatures with gaping, fanged mouths for faces, vengeful spirits with long, black hair, raincoat killers, and countless other horrors as you venture through the next game from Kenji Kimura and the team at Tango Gameworks, the developer behind The Evil Within. But this isn’t another survival horror game. Ghostwire Tokyo has horror elements, but the 30-minute gameplay presentation we saw proved that this is – down to its very soul – an action title. 

Experiencing the story from a first-person perspective, you explore a semi-open world Tokyo where everyone has vanished. You play as a man called Akito, who has somehow bonded with the spirit of a ghost hunter, hence his newly acquired powers of magical, ghost-busting karate.

It sounds strange, but it essentially works as a regular first-person shooter, except with finger guns – it’s all hand waves and wrist flicks, with enemies reacting to every blast of energy before turning into dust when they’re purged. You can also creep up on enemies for a quick purge, rending their spirits from their form as their head cranes back and their gaping mouth screams out in wordless agony. Or you can pull out a bow and let loose with arrows, striking petrol tanks to cleanse enemies with fire. Your powers also make you agile, from grappling onto anchor points and pulling yourself up to teleport dashing between rooftops. It’s hard to say how satisfying it will feel to play, but it looks and sounds fantastic in the hands-off gameplay presentation.

It’s very impressive visually, outside of the door animation that sees the protagonist reach for the handle before the screen fades to black. I get it, Tango Gameworks – doors are a real horror show for game devs.

In one scene, Akito heads to a phone booth and the handset opens up to reveal high-tech instruments inside. All the while, rain patters on the booth’s windows. There’s something strangely romantic about it. Not only does the game’s thick atmosphere sell the fantasy that you’re exploring Tokyo, but it sells the illusion of a secret world hidden just beyond what everyday people can perceive. There are visual anomalies, liminal spaces, topsy turvy interiors, and inky corruptions backed by neon lights reflecting off the wet pavement. It’s moody, weird, and effortlessly cool.

At one point, Akito enters a convenience store. Inside, there’s happy, frantic music interlaced with cat meows, advertising a popular cat food brand. On the counter, there’s a yokai shop assistant that’s taken the form of a levitating feline. Here you can stock up on various items to help you vanquish enemies, buff your stats, and presumably complete certain sidequests. Light RPG elements lend the action a fair bit of depth, and that depth seemingly extends to the game’s themes, too. 

As you might have guessed from the tortured salarymen wandering the streets, it doesn’t seem like Ghostwire Tokyo is shying away from social commentary. At one point, your ghost-hunting passenger tells you that “all property is theft”. Shortly after, you’re exorcising a greedy landlord. This is a Japanese game company telling stories about its own backyard, and it’s refreshing to see in a world where America is ground zero for pop culture. Ghostwire Tokyo is unlike anything else I’ve seen before, and I can’t wait to put in a proper shift with it.

Ghostwire Tokyo releases on March 25 for PS5 and PC.

Written by Kirk McKeand on behalf of GLHF.

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Harness the elements and blitz supernatural foes in Ghostwire: Tokyo

An extensive look at Ghostwire: Tokyo in action just dropped

Tango Gameworks, the studio behind The Evil Within, is ready to show everyone what Ghostwire: Tokyo  is about  ahead of its release  next month. On Thursday, we got an extended look at this cool, stylish cyberpunk-esque game.

In the showcase, we got our best look at exactly what kind of game Ghostwire: Tokyo is going to be. For the longest time, we’ve known that the game is a supernatural first-person action game, but what hasn’t been entirely clear is how the player character got their powers, what those would be or how the world got so screwed up. Now we’ve at least got some answers.

Be sure to check out Ghostwire: Tokyo’s  extended gameplay reveal for yourself below.

After most of the population of Tokyo mysteriously disappears, the player character wakes up with powers and a spirit inhabiting their body. The 15-minute long video shows off more of the creepy supernatural monsters they’ll be fighting, as well as some of the elemental abilities and mystical tools they can use, including the element of fire and electrifying talisman traps. The showcase also teased some of the objectives players will find, like corrupted Torii gates and the ability to zip onto rooftops through the use of demons known as “tengu yokai.”

The team says that there will be much more to show of the game in the future and we’re rapidly approaching Ghostwire: Tokyo’s Mar. 25 launch, when it will release on PS4 and PS5 for a year-long console exclusivity window — though it’ll be on PC as well. Bethesda, the publisher behind the game, now owned by Microsoft, and is honoring agreements made before the acquisition to a point before then presumably releasing Ghostwire: Tokyo  and  last year’s Deathloop  (another timed PlayStation exclusive) on Xbox.

Written by Moises Taveras on behalf of GLHF.

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GhostWire: Tokyo releases on March 25

More details are coming in a gameplay showcase.

Anyone up for some spooky cyberpunk vibes will be happy to hear GhostWire: Tokyo  will release on March 25.

This announcement came by way of PlayStation’s YouTube channel teasing an upcoming GhostWire: Tokyo  gameplay showcase that’s happening on Thursday. One would assume they’d leave that info for the presentation itself, but nope, it’s just sitting there in the  video description

One curious note about GhostWire: Tokyo  is that it’s a  PS5 console exclusive  from Bethesda, which is now part of Xbox Game Studios. Last year, Microsoft bought the Elder Scrolls  publisher, but contractual obligations made beforehand mean GhostWire: Tokyo  isn’t coming to  Xbox consoles  anytime soon. Deathloop  was in a similar boat last fall.

However, the more prominent Bethesda titles may not come to PS5. The forthcoming space-faring RPG Starfield  is probably exclusive to Xbox and PC platforms, and Elder Scrolls 6  will likely follow suit. 

At least  survival horror fans  on PS5 have GhostWire: Tokyo  to look forward to, even if it’s not entirely the sprawling epic most expect from a Bethesda title. Funnily enough, The Evil Within 2, Tango Gameworks’ last effort, contained some brilliant open-world chapters. So we might see some of that bleed into GhostWire: Tokyo. Fingers crossed that Thursday’s presentation sheds some light on how much exploration and side-activities there are in the game.

Written by Kyle Campbell on behalf of GLHF.

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