Square Enix announces new Final Fantasy XIV 7.0 expansion Dawntrail

Nearly two years after Endwalker released, Square Enix announced the Final Fantasy XIV 7.0 expansion: Dawntrail

Nearly two years after Endwalker released, Square Enix announced the Final Fantasy XIV 7.0 expansion: Dawntrail. Naoki Yoshida, the MMO game’s director, made the announcement during the annual FF XIV Fanfest celebration alongside a new trailer and said the expansion will launch sometime in summer 2024.

Dawntrail is a pretty big deal for the long-running Final Fantasy XIV. Endwalker wrapped up the story that Square Enix started in 2013’s A Realm Reborn, so this new expansion is exploring uncharted territory – literally. Dawntrail will take the Warrior of Light to the New World, a location west of Eorzea that has, until now, just been mentioned in passing and is officially called Tural. At least, one part of it is.

They won’t go alone, either. The Dawntrail trailer showed several of the Scions of the Seventh Dawn along for the ride, including Y’shtola, G’raha Tia, and Thancred, along with Meteor Survivor sporting a very Pirates of the Caribbean look.

Yoshida described Dawntrail as “the perfect summer vacation,” one where the WoL and companions take part in determining Tural’s new leader. Tural is home to a new hub city with what Yoshida called a diverse population of people living in harmony with nature.

Dawntrail also introduces two new classes, a ranged DPS and a magic DPS. What they are remains to be seen, but as is tradition, Yoshida pointed to what he was wearing as a clue: a Teenage Mutant Ninja Turtles shirt. 

The level cap will increase to 100, every job is getting new skills, and there’s a new dungeon and more “lifestyle” content alongside new gear, recipes, and enemies.

Yoshida briefly previewed the long-awaited new model and gear overhauls and said they’ll apply in 7.0, then go back and add them to 2.0 characters and work through older expansions from there. The lighting in particular is a significant update that finally washes away the game’s characteristically muddy, blurry appearance.

Expect more news on Final Fantasy XIV 7.0 Dawntrail in the coming months.

Written by Josh Broadwell on behalf of GLHF

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Final Fantasy 14 fans are going wild over the Dragonsong Reprise raid storyline

The world-first race may revive a beloved character.

Before we get into this story properly, please know that there’ll be massive spoilers for Final Fantasy 14: Heavensward. The expansion is more than five years old now, so plot details should be fair game by now. However, nonchalantly ruining one of the MMORPG’s most prominent story beats feels wrong. So go catch up if you haven’t and come back!

Dragonsong’s Reprise is the new ultimate raid from patch 6.11 in Final Fantasy 14: Endwalker. It’s already the most brutal fight in the MMORPG’s history, blitzing even top-tier raiders. Think of it as an esport, but competitors are racing for a world-first finish. It’s exciting beyond belief, especially for fans still mourning over Haurchefant, the beloved character who tragically passed away in Heavensward.

The wildest part of Dragonsong’s Reprise is that changing Haurchefant’s fate, and creating an alternate timeline where he survives, is potentially in the cards.

Nobody knows for sure if that’ll happen since, as of this post, none of the big raiding teams have finished the (multiple) fights. That’s not stopping onlooking Final Fantasy 14 fans from going wild with speculation, fanart, and memes. We’ll list some of the coolest reactions to Dragonsong’s Reprise below.

Children of the Memes, do you hear

Two souls intertwined

Watching as their worlds drift apart

GLHF is covering the ongoing Dragonsong’s Reprise race here, so check back often if you’re interested in seeing how this wild tale unfolds.

Written by Kyle Campbell on behalf of GLHF.

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Final Fantasy 14 director welcomes criticism so long as it’s not ‘abusive’

Naoki Yoshida believes harassing developers doesn’t lead to better games.

The difference between meaningful critique and outright abuse should be pretty obvious, and Final Fantasy 14 director Naoki Yoshida believes people shouldn’t confuse one for the other.

Most fans of Square Enix’s long-running MMORPG will insist that the Endwalker expansion is brilliant, but staggeringly long server queues made playing it at launch an arduous task. It was an understandably frustrating time for everyone, one that had the development team turning backup production machines into lobby servers. Yoshida told GLHF that he understands why many fans were upset but isn’t keen on vitriol.

“Most (though I’d like to say all…) game developers, including myself, are developing games with the pure motivation of wanting gamers and fans to wholeheartedly enjoy them,” Yoshida said. “However, even with such desires, as human beings, there are times when mistakes or wrong decisions are made. Of course, given that we receive payment for services provided, it’s only natural to receive criticism, and I don’t see an issue with that aspect.”

“However, it saddens me greatly when I see instances where it escalates beyond criticism, such as abusive remarks or attacks directed at the creator as an individual,” Yoshida continues. “Developers losing their motivation to create games and harboring negative feelings toward gamers will not result in good games. Therefore, I believe abusive remarks and needless attacks are only doing a disservice to everyone.”

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The folks behind Final Fantasy 14 have repeatedly taken helpful feedback into consideration. Many of the job balance tweaks in patch 6.11 are proof of that. 

“Objective criticism from fans cheering us on is a source of great encouragement for us. However, it wouldn’t be good if we focused solely on those comments, neglected self-evaluation and reflection, and kept repeating the same mistakes,” Yoshida explains. “This balance is very important. It makes us happiest when people express their thoughts when they genuinely find something enjoyable or interesting. Of course, I don’t mean to impose this on anyone, but I’m sure the game developers who see them will create games with even more hearty enthusiasm. “

Newfound Adventure, the current chapter of Final Fantasy 14’s ongoing updates, just unleashed the Dragonsong’s Reprise ultimate raid.

Written by Kyle Campbell on behalf of GLHF.

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Final Fantasy 14 is experiencing server issues due to DDOS attacks

The MMORPG’s North American servers are currently under siege.

Connection issues are plaguing Final Fantasy 14 fans due to DDOS attacks from an unknown source.

On Wednesday, Square Enix announced it’s investigating the MMORPG’s current server complications. A statement on Final Fantasy 14’s website somewhat clarifies what’s going on.

“We are currently experiencing technical difficulties due to a DDoS attack,” reads the post. “We are investigating the attack and taking countermeasures. Additional information will be provided as the situation develops.”

Final Fantasy 14 DDOS attack issues

If you’re experiencing the following in North America, it’s likely due to the DDOS attack.

  • Disconnected from NA data center Worlds
  • Difficulty logging in to NA data center Worlds
  • Difficulty accessing, sending, and receiving data from NA data centers

The situation is still developing.

Written by Kyle Campbell on behalf of GLHF.

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Hundreds of Final Fantasy 14 fans are coming together for a massive musical number

Alex Moukala is organizing one special collaboration.

Final Fantasy 14 is known for having a wonderful community, and one ambitious composer is bringing fans together for one massive musical arrangement.

Alex Moukala, a popular YouTuber known for catchy remixes of video game songs, posted a video addressing Final Fantasy 14’s fans about an upcoming project.

“The Final Fantasy 14 community is one of the most beautiful, diverse, and wholesome communities in gaming that I’ve ever seen,” Moukala said. “Right now, I’m working on a beautiful fan arrangement of one of the most meaningful Final Fantasy 14 songs, and I want you to sing it with hundreds of other people.”

Watch Moukala’s entire message for yourself below.

The song Moukala refers to is Close in the Distance by Masayoshi Soken, with vocals by Jason Charles Miller. A fan-favorite on the Final Fantasy 14: Endwalker soundtrack — dare I say a veritable banger, even. Anyone that’s into the critically-acclaimed MMORPG should check out Moukala’s Twitter thread on how to contribute here.

Moukala teases that some “very special” guests will be part of this arrangement without hinting who these folks might be. The cheeky (brilliant) bugger. He mentions that this project is a tribute of sorts for Final Fantasy 14’s development time, including director and producer Naoki Yoshida.

Written by Kyle Campbell on behalf of GLHF.

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Final Fantasy 14: Endwalker review

Final Fantasy 14’s fourth expansion proves that legendary comebacks are possible.

Convincing anyone to give Final Fantasy 14 the time of day is tough. Those critically-acclaimed-free-trial memes roll off the tongue easily enough when you’re already at home in Square Enix’s MMORPG, yet folks on the receiving end likely see little more than an enormous time sink ahead of them. The mere notion of plowing through five RPG’s worth of sprawling landscapes, high-stakes battles, and seemingly endless cutscenes would probably turn me off hadn’t been there from the start. By Endwalker’s curtain call, every fan will question if the journey was worth it.

Not in the disappointing Game of Thrones series finale kind of way – more like a sincere nudge encouraging you to think about everything that came before. Final Fantasy 14’s fourth expansion is rife with electrifying white-knuckle trials, hauntingly beautiful landscapes, wildly imaginative new job classes, and countless other facets that make up this excellent game. Yet Endwalker’s chronicling of how Etherys defiantly stands tall opposite the piercing glare of nihilism is most captivating of all – especially when it asks the same of you.

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That’s easier said than done when the skies rain fire and everyday folk contort into unholy abominations hellbent on swallowing former neighbors whole. An apocalyptic ballad echoes across Etherys, releasing a miasma of pain and suffering one deadly note at a time. Nobody knows who is belting out the tune aside from Endwalker itself, which has no reservations in dragging poor sods like me across blood-soaked battlefields to discover the sinister songster’s identity.

Imagine my surprise when one of those stunning locales was Garlemald, an imperial nation at the forefront of virtually every major conflict in Final Fantasy 14. Long had I fantasized about storming across its icy tundras towards the capital city’s gates, eager to dish out some well-earned payback for an empire’s rabid, forceful growth. Yet this once thunderous war machine is more akin to a lawnmower choking on fumes by the time you reach it in Endwalker. Formerly towering monuments lie broken and bare atop cobblestone streets, while frostbitten bodies encompass every other snowbank. Those still among the living curse me and every other member of the Scions of the Seventh Dawn for desecrating the kingdom’s memory with our so-called filthy footsteps. It’s a lot to take in. 

This is largely because Endwalker at least partially wants you to feel sorry for Garlemald and its people, which is unfortunately a pill I could only swallow if someone held my mouth open. Imperialism – specifically the long-lasting and frightening effects on people – has been part of Final Fantasy 14’s overarching narrative for years. Stormblood even had us liberating countries like Ala Mhigo and Doma from Garlean occupation. While that expansion certainly didn’t stick the landing with some of its loftier talking points, Endwalker is a bit too eager to lend these former oppressors a helping hand. At one point, a Garlean boy breaks down after an Ala Mhigan soldier offers him a hot spot of tea to alleviate winter’s cold embrace – my eyes were halfway across the room by the time the melodramatic orchestral strings kicked in. 

That’s not to say there aren’t worthwhile conversations about how citizens under an imperial banner can be victims of its own propaganda – far from it. In Shadowbringers, we learn that the Garlean Empire was a construct of Emet-Selch’s villainous design – an idealistic lie he perpetuated for his own personal gain. My issue is Endwalker allows no breathing room to address the subject matter with care. This expansion is staggeringly bold in its goal to wrap up most lingering storylines from Final Fantasy 14’s ten-year lifetime, but everything involving Garlemald shows that ambition crumbles at times. Endwalker’s heart is (rightfully) with how Etherys deals with an impending apocalypse, as is evident in how the Garlean subplot unceremoniously vanishes once you reach the second dungeon. 

It wasn’t until my party began our valiant ascent up the Tower of Babil dungeon that I knew Endwalker was firing on all cylinders. Atop its industrial, crimson-hued peaks sat the former Garlean prince Zenos Galvus and his ever-so-punch-worthy-face sidekick, Fandaniel. Final Fantasy 14 has built this insidious duo up as the next big bad for a good while now. Yet the time to confront them comes early, before the halfway mark of Endwalker’s lengthy 50-hour runtime. Anticipation grew in my heart with each rising step. At this point, I, like probably every other Final Fantasy 14 fan, knew that my expectations were about to take a beating — a wonderful, if not emotionally devastating, act Endwalker often partakes in with glee. 

Laser-blasting through those metallic hallways as a Sage, Endwalker’s new energy-infused healer job class, is one joyous memory that’ll stick with me for ages. As someone who prefers healing during group content, I was eager to test Sage’s restorative prowess. It’s fitting that Final Fantasy 14’s first healer in over five years has a toolkit that’s an amalgamation of its forebears. Like with Scholar, damage mitigation is a huge part of Sage. You’re not just reacting to a party member’s dwindling life gauge and topping them off – it’s more proactive than that. 

Sage has several shielding spells that ensure there’s more breathing room to move about battlefields and dish out damage of your own rather than dedicating a significant amount of time focusing on rejuvenation casts. However, that freedom comes at a cost: it’s hard as nails. Anyone who prefers the breezy, pure-healing focus of White Mage should steer clear, as Sage’s rotations revolve around its Eukrasia skill, which dramatically augments how other spells function. Dosis, for example, goes from a standard offensive beam attack to inflicting damage over time after Eukrasia alters the flow. Never has the combat medic dream been brought to fruition quite like this before. 

That’s what cemented my adoration for Sage – casting Eukrasia amid fierce battles results in invigorating on-the-fly decision making. Half the time, I can’t decide whether party-wide shields or single-target attacks would best serve the group. Nothing early on tested that delicate balance for me quite like Anima, the Tower of Babil’s final boss. Yes, arguably Final Fantasy 10’s most infamous summon appears here, with no less of its devastating demeanor. During the fight’s midpoint, Anima will even shove your party towards its monstrous, feral doppelganger who unleashes barrages of punches just like in Final Fantasy 10. The Tower of Babil, perhaps more than any dungeon before it, showcases how expertly Endwalker balances nostalgic hat-tips without them taking center stage. 

The Minstrel’s Ballad: Zodiark’s Fall stands as a pristine example of why raiding in Final Fantasy 14 is so damn gripping. Endgame fights in MMORPGs typically lack any narrative bite, showcasing the height of technical gameplay above all else. No doubt that’s important when you’re facing off against some mountainous supreme being, but Endwalker’s trials emphasize both to ludicrously successful results. When Zodiark – an eldritch demigod that’s stood as Final Fantasy 14‘s ultimate baddie for an age – tears open holes in reality, desperately trying to snuff out your flame, it feels personal. It feels as if you know this beast – this terror you’ve heard countless hair-raising tales about. You can even spot some of its moves from the stories you’ve heard. Each platform swirl or party stack mechanic carries weight as if you’re genuinely embodying the warrior of light that Final Fantasy 14 bills you as.

My job of choice for this trial was Reaper, the scythe-wielding DPS new to Endwalker. It’s basically edgelord vibes made manifest. ‘What better way to contend with darkness than by serving him a taste of his own medicine,’ I thought. Jobs in Final Fantasy 14 vary significantly in how difficult they are to master based on many factors, from how easily they can maneuver busy battlegrounds to what’s asked of their skill rotations. Black Mage, for instance, is much more challenging to play than Bard because the latter can pick targets off from a distance with no cast times, while the former, well, can’t. Reaper is one of the easier jobs, without question. 

Tussling with Zodiark made me realize how absurdly strong Reapers are, too. Gap-closing targets and avoiding dangerous area-of-effect attacks is a breeze thanks to skills like Hell’s Ingress and Hell’s Egress teleporting you forward and backward, respectively. Slicing Zodiark from stem to stern was no sweat, either, as Reaper’s rotations are relatively easy to execute. Most skills power up the job gauge effortlessly; each slash slowly builds to an applause-worthy crescendo where spectral ghouls open palm slap whatever prey is foolish enough to stand before you. Reaper is thrilling, no doubt, though it’s too powerful right now. Even Zodiark couldn’t offer that much of a challenge.

When the shadowy, alleged harbinger of doom lay dead at my feet, only for the catastrophic spiral on Etherys to intensify, dozens of question marks popped up in my skull. Thrashing a world-beater, in theory, should result in less fire and brimstone, not more. Endwalker rarely spoon-feeds an explanation, and more often than not, it’ll coax reexamination of past events out of you for those answers, be it metaphorically or literally. 

Delving far into the past was not on my pre-release bingo card for this expansion, partly because time travel usually makes me involuntarily wince. However, Endwalker’s use of the concept had me beaming from ear to ear as going back to Elpis, the ancient floating island research facility where Final Fantasy 14’s story truly began, was well beyond any foresight of mine. The lush greenery coupled with animal life devoid of suffering emanates euphoric, Garden of Eden-like tones. Familiar faces (some more affable than others) were keen on showing me what made this land so sublime, or their interpretation of it, at least. I nearly forgot the cataclysm business happening in the present for a bit. 

Too bad that Elpis loses all luster once Endwalker’s true antagonists reveal themselves.

Finally, the foe I’d sought since the expansion’s inception was before me. After witnessing countless civilizations fall to war, intolerance, environmental collapse, famine, or disease, this villain surmised that existence is pointless. No matter what, everything and everyone dies, and there’s no reprieve from suffering other than non-existence. Endwalker does not pull any punches. I rarely cry while taking in any form of media, but everything this character said hit too hard, and I was bawling.

For as much reverence as I have for Final Fantasy 14’s lead writer Natsuko Ishikawa, she couldn’t have known a pandemic would happen while penning Endwalker in advance. That doesn’t change how astonishingly resonant this story is. Mere months before COVID-19 befell us, I packed up everything, left my hometown, and set off to chase dreams and hopefully find a better life. Little did I know it would be a good 17 months before I saw my family again, and that time between was nothing but misery. They say there’s no reward without risk, and even now, I’m uncertain that my gamble has paid off. So those musings on how brutally indifferent the universe is toward our happiness were, frankly, suffocatingly familiar.

This story doesn’t revel in cynicism, though, no matter what its villain surmises. A smidge of Final Fantasy’s core always suggests that where there is despair, hope will rise to meet it — or throat-punch it into submission. Endwalker’s idyllic sentiment doesn’t necessarily ring true for me in reality, but hell if it doesn’t feel incredible to live out in Etherys.

Wrapping up Final Fantasy 14’s first decade in a satisfactory manner was a Sisyphean task, but one that Endwalker mostly delivers on. For any of this expansion’s fumbles, be they awkward narrative sections or mechanical kinks that still need some ironing out, there are three times as many highs to ride. I can say with conviction that every moment of this journey was worth it.

Written by Kyle Campbell on behalf of GLHF.

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Final Fantasy XIV: Endwalker is 2021’s game update of the year

Endwalker proves the MMORPG isn’t slowing down.

Death, rebirth, and standing tall amid the universe’s terrifying mathematical indifference towards our very existence — not the sort of musings one would expect from an MMORPG rife with catboys, yet that’s what Final Fantasy 14: Endwalker evokes.

It’s appropriate, given Final Fantasy 14 was sent out to die more than a decade ago. In 2010, it took everything in director Naoki Yoshida’s power to drag the game’s charred husk out of the limelight until it was, well, at least somewhat playable. Borderline insurmountable at the time, that. None could have known that Final Fantasy 14 would reemerge as arguably the best MMORPG there’s ever been. 

How fitting that Endwalker expects similar herculean efforts from players to save its world of Etheirys from a grizzly fate, despite how heavily the deck leans toward nihilism’s favor. Crimson meteorites litter the skies as the visage of everyday folk twists into eldritch horrors, their only reprieve being your blade’s pointy end. Fear fuels this apocalypse, and dousing its flames becomes daunting fast, particularly for those of us that have roamed about Etheirys every year since A Realm Reborn came out in 2013. It’s like trying to use goldfish bowl water to put out a house fire, and Endwalker wants you to savor every last drop to keep hope alive. Not that any of this is relatable given the current state of our world, no siree bob. 

That tone pervades every single solitary detail in Final Fantasy 14: Endwalker, from its lavish cutscenes that would make Hideo Kojima blush to combat encounters that’ll likely test your tear duct’s stopping power. Vanaspati dungeon is where mine failed. It comes not long after the game lures players into a false sense of security, tricking everyone into believing the tropical island nation of Thavnair is safe from impending doom. Then, in the blink of an eye, it all goes to hell. Villagers beg for a swift death before contorting into the very foes you must contend with to progress. It’s bleak while simultaneously containing some of the most exciting brawls Final Fantasy 14 has ever had. The terminus snatcher boss, for instance, continually peppers the arena with images of its nasty chattering teeth that act like roadside warning signs of sorts. It’s up to you to figure out if a menacing grin or gaping maw offers refuge before the beast unleashes heaps of explosive spells in every direction. Endwalker manages to be tragic, mechanically challenging, and deviously absurd all at once without stumbling into unintentionally funny territory.

That’s not to say Final Fantasy 14: Endwalker doesn’t yield a good belly laugh or two — not at all, it just does so of its own volition. A curious aspect of the expansion is how it reminds players of how important having a good laugh is, especially in times of great hardship. One of the best scenes involves Urianger, a pretentious git who speaks in ye olde tongues as he tries to instill some importance into the names of some adorable bunny creatures (Loporrits for the Final Fantasy IV fans out there). Imagine his surprise as one of them says their name is “Puddingway,” and Urianger goes off on a stammering, nervous, yet endearing speech about the virtue of pudding. Never has Final Fantasy 14 left players in stitches quite like that. It’s incredible how seamlessly Endwalker threads the needle between heavy subject matter with knee-slap-worthy comedy without one ever overpowering the other.

That tonal care extends to the score as well. Composer Masayoshi Soken always brings his A-game, yet Endwalker’s soundtrack raises the bar. From booming, infectious choir chants crescendoing with hopeful violin riffs in tracks like Endcaller to somber, quiet lore-rich ballads like Flow, this is an all-time great soundtrack. Soken’s music accentuates Endwalker’s most emotionally-charged moments to a ludicrous degree, leaving fans either breathless or jumping out of their seats in excitement.

Nothing highlights Final Fantasy 14: Endwalker’s success quite like how fans shower the expansion with praise, despite severe server congestion issues making logging on a pain. In some alternate reality where Endwalker is simply “fine,” it would likely receive a catastrophic backlash, not unlike New World did for precisely the same login woes. But once you’re in the game itself, technical frustrations melt away, and all that’s left is an MMORPG expansion that is universally beloved among critics and fans alike. Where Twitter threads about low-resolution fruit in Halo go viral, Endwalker’s angular grape textures were quickly elevated to endearing meme status.

Above all else, what makes this expansion extraordinary is how hope weaves into every panel of its tapestry. By the end, you’d be hard-pressed to find anyone who’s not slightly emotional over the journey they went through. Even when utterly terrifying forces above us deem our lives unworthy, we ultimately get to decide what powers guide us, be it fear, indifference, love, or well-earned laughs. That is why Final Fantasy 14: Endwalker is the best video game update of 2021.

Written by Kyle Campbell on behalf of GLHF

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Final Fantasy XIV: All Endwalker mount and minion unlock conditions

FFXIV’s latest expansion, Endwalker, comes with dozens of new mounts and minions. Here’s how to get all of them.

Final Fantasy XIV’s Endwalker expansion means a brand new story, battle jobs, trials, and, most importantly, tons of new collectibles for your Warrior of Light. Mounts and minions are bountiful in the 6.0 update, with some of them hiding in plain sight while others are tucked away in secret. 

Whether you’ve got hours, days, or months to spend hunting for in-game trophies to show off, we’ve got the perfect list for you. Here’s everything we know you can unlock so far in our journey to the Moon. If you need more FF14 Endwalker guides, make sure to see our complete Sightseeing Log locations and Aether Current locations.

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Final Fantasy 14 has paused sales because it’s too popular

Square Enix has announced that Final Fantasy 14 sales have been suspended until it finds a solution for the congestion caused by Endwalker.

Critically acclaimed MMORPG Final Fantasy 14 has indefinitely suspended sales due to overly congested servers in the wake of launching its most recent expansion, the highly anticipated Endwalker

While we already knew about the game’s servers being way over capacity, pulling the game from sale completely is a huge move on Square Enix’s part. This also extends to the regularly memed free trial.

Final Fantasy 14 has been suffering from congestion issues ever since Endwalker launched – if you tried to log in and were hit with an Error 2002 message, it quite literally meant an entire town was ahead of you in the queue. According to a recent blog post from Final Fantasy 14 boss Naoki Yoshida, the error has since been diagnosed as a residual bug from all the way back in 1.0.

Square Enix had already promised seven days of free game time to anyone affected by the situation, but now the developer is offering an additional 14 days on top of that, making for a total of 21. As stated above, it has also had to go a step further by taking the game off sale completely. 

On top of digital sales suspensions, Square Enix is halting deliveries to brick-and-mortar retailers and putting the vast majority of planned advertisements on hold. The window for this initiative is currently labeled with a fairly nebulous use of the word ‘temporary’, meaning it’s unknown how long these measures will be in place. 

Weirdly enough, this isn’t a first for the widely lauded MMO. Back in July, IGN reported that Final Fantasy 14 had been pulled from digital sale for similar reasons – the game was just too popular. Due to congestion across every available server, anyone who purchased a digital copy simply would not be able to sign in. This is also the case this time around, although it’s developed further in that current free trial holders are only allowed to play during off-peak times in order to prioritize anyone with an active subscription.

Final Fantasy 14 has been removed from sale

Yoshida-san’s update also addresses progress on the construction of new data centers to increase server capacity. Due to the combination of the pandemic and ongoing chip shortage, efforts to find a solution for congestion have met great resistance. Square Enix plans to reveal more concrete information as part of a roadmap tentatively scheduled for Jan. 2022.

Despite frustration, none of this has hurt Endwalker’s standing among fans. It has the highest Metacritic user score of any game that came out in 2021, while Final Fantasy 14 was named Best Ongoing Game at The Game Awards this year. 

Finally, Yoshida-san has stated that the Final Fantasy 14 team still intends to launch patch 6.05 on its scheduled release date of Jan. 4, 2022, “as long as there are no major issues.”

If you were lucky enough to get in, be sure to check out our guides to every Aether Current and Sightseeing Log location in Endwalker. Otherwise, you’ll probably be able to find something to tide you over from our list of the best RPGs of all time

Written by Cian Maher on behalf of GLHF

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All Final Fantasy XIV: Endwalker Aether Current locations

FF14’s Endwalker expansion comes with a bunch of new Aether Currents you need to find. We have every location for FFXIV’s Aether Currents.

Once again, Final Fantasy XIV will have you take to the skies with its new Endwalker expansion. To unlock flying in every zone, you’ll need to complete your collection of Aether Currents by progressing the Main Scenario, accepting tasks from NPCs, and finding stray currents scattered throughout the map. These Aether Currents will help complete your Sightseeing Log, as will our Sightseeing Log locations guide.

Labyrinthos, Thavnair, Garlemald, Mare Lamentorum, Elpis, and Ultima Thule all require you to find and attune to ten Aether Currents and complete five quests. The big blue markers denote quest locations on your map, and you can use your Aether Compass to find those hidden points for attuning. And just in case you missed it—yes, Square Enix did move your Aether Compass location. It’s now available from the Collection menu, which you can find under Duty in your system navigation. Just take a look at our guide below for all FFXIV Endwalker Aether Current locations.

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