New EVE Online Uprising expansion has begun a star war

Uprising, the first major EVE Online expansion in years, sparked an interstellar war and gives your faction new upgrades to help fight in it

The new EVE Online expansion, Uprising, is here, and with it comes a massive interstellar war in the space game, thanks to a bit of a whoopsie on the part the Amarr Empire. Their Stellar Transmuter exploded and took an entire planet and countless lives along with it, and the resulting chaos is the perfect excuse for EVE Online’s four political powers to sweep in and try to redefine the system’s boundaries in their favor.

It’s fitting that the Factions system received a substantial overhaul, then, as developer CCP Games outlined in the expansion patch notes. Now, every system involved in a Faction War enters one of three states.

  • Frontline – adjacent to an enemy-controlled star system, earns the largest rewards
  • Command Operations – adjacent to a Frontline system, vital for strategic supremacy. Earns standard LP rewards.
  • Rearguard – a relative safe zone in the maelstrom for systems that aren’t in frontline or command operations positions

Tempting as it may be to play it safe with Command Operations and Rearguard positions, you’ll need to balance strategic caution with well-planned aggression. Frontline territories don’t just earn more loyalty points. They have an easier time of gaining an advantage in these territories, deploying outposts and propaganda centers. Completing activities in these territories earns you codes you can use to build these centers, so the more active you are in Frontline territories, the better off you’ll be in the long run.

Helping in your endeavors are new navy dreadnoughts for each empire, each with its own set of unique features. The Naglfar Fleet excels at dealing heavy damage, for example, while the Moros Navy benefits from faster armor repair and long-range attacks.

EVE Online’s Uprising expansion is available for free for all owners of the hit MMORPG now. 

Written by Josh Broadwell on behalf of GLHF

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EVE Online’s Uprising expansion gets a release date

The next big update for CCP Games’ interstellar spreadsheet adventure is coming soon.

It’s nearly time to venture out into the vastness of space again, as EVE Online‘s latest expansion is coming out soon.

On Tuesday, CCP Games announced that EVE: Uprising will launch next week on Nov. 8, 2022. The long-running MMORPG is introducing 16 new spacecraft with this expansion, including dreadnoughts, frigates, destroyers, and battle cruisers. War is breaking out across New Eden, so players will likely want to hop into the nearest gunner’s seat.

There’s also an all-new trailer for EVE: Uprising that shows off some of the aforementioned vessels. Check it out for yourself below. That Moros Navy Issue cruiser appears to be particularly intimidating from a glance.

EVE Online is free-to-play for PC and Mac if any of this looks up your alley. It originally came out way back in 2003 and is still one of the most popular MMORPGs out there, with dozens of expansions released over the past two decades. 

Long before social media companies began tossing around the term ‘metaverse’ — EVE Online was a player-driven universe from the get-go. At EVE Fanfest earlier this year, we had the opportunity to speak with key community members along with CCP Games.

Written by Kyle Campbell on behalf of GLHF.

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An audience with Scott Manley, the science YouTuber with stars in his eyes

The smart YouTube star originally made his name through EVE Online videos.

“How does humanity exist?” YouTube rocket scientist Scott Manley asks me at EVE Fanfest. “And billions of years from now, what’s gonna happen? Sure, we can imagine humans moving from Earth to other planets, but eventually, the sun’s gonna burn out. We could fly to other stars and survive longer, but those stars, as far as we know, burn out in a trillion years. What next?” 

Maybe we’re just part of a complex digestive tract, incomprehensible to us in the same way that we are to a microscopic organism, I reply. 

“Is there something that’s so complex we can’t really understand?” he answers with another question, not missing a beat. “I would love to know how humanity survives into the future, or just maybe not even humanity… the spark of consciousness.”

Manley is haunted by the idea that one day the universe won’t even be able to sustain thought, because there’s simply no energy for it. Inside his head, though? There’s definitely some kind of thought-based nuclear fusion happening. 

The inquisitive and intelligent YouTube star originally made his name through EVE Online videos, explaining the mechanics of an extremely complex game in a way we mere mortals can understand. He also has dozens and dozens of videos on Kerbal Space Program, in which he explains the real-life physics behind rocket technology and space flight. 

One of the easiest ways to explain the theory behind wormhole travel is to mark two points on opposite sides of a piece of paper. Draw a line between the two points, showing the distance to travel as the space crow flies. Now fold the paper in half so the two points touch, and imagine a short tube connecting them together across a much shorter distance. Manley has a knack for taking complex topics like this and unfolding them so they’re more easily understood by people without degrees in astrophysics. 

EVE Online is a game where humanity ended up stranded far away from the Milky Way. Without equipment for a colonization mission, our species was sent back to primitive times. EVE sees that portion of humanity thriving once again as a starfaring species, but we’ve simply repeated the mistakes of our past – here is a capitalist hellscape where tribalism runs rife and wars are fought over internet comments. 

“What I find fascinating is that EVE Online has this market system, which is like hyper-capitalist, but the most successful alliances are ones which operate on socialist principles,” Manley says. “Basically, making sure all our pilots are taken care of – because if a pilot is having to earn their own money, they’re distracted. If you want to win battles, you need to make sure that your people have got a ship, they’re taken care of, and they feel good. They don’t feel that they’re always having to log in and try to work to make money.”

For Manley, who’s a member of EVE Online’s largest alliance, Goonswarm, this socialist aspect works perfectly for him. He has no interest in becoming a fleet commander, he’d much rather be a cog in the war machine, locking on and firing missiles or performing scouting missions. As part of a large alliance, he doesn’t have to worry about stripping asteroids of their raw materials. He gets enough of those in his everyday life as an astronomer with a fascination for small celestial bodies that have the “potential for crashing into Earth and causing drama”, as he puts it. 

He might be above average when it comes to his knowledge of the cosmos, but he’s not above a bit of drama. 

“Conflict is always easier to sell,” he replies when I ask why he thinks so much sci-fi imagines a nihilistic future. “If you look at Star Trek: The Next Generation, the first couple of seasons, (screenwriter) Gene Roddenberry was like, ‘We shall have no conflict. Everyone shall be happy with each other.’ The writers had a hard time getting good stories in that context, and once he sort of stepped back, there was much more conflict and it became a much more interesting show.” 

These days, Manley has stepped back himself in some ways. He rarely makes video game content anymore because he’s found his niche with scientific explainer videos – very similar to what he used to do in Kerbal Space Program, but with real rockets. The algorithm rewards this kind of content with views because it’s what his audience wants, but he may well put out some videos around Kerbal Space Program 2 when that launches. 

“It’s much harder for people to teach science,” he says, “and so I just had more of an audience when I made the science videos. It’s been a fine second career for me.”

While he’s extremely successful on YouTube, he still holds down a tech job in Silicon Valley. For Manley, the YouTube stuff is for fun, as well as an added bonus that will help see his kids through higher education. 

“I love the response,” he says. “I love people telling me that they learned something. I literally had a fan on the way to this interview who was like, ‘I did aerospace engineering and you really helped me learn about astrodynamics.’ I was just playing Kerbal Space Program!” 

If you want to increase your brain size and make sure the light of consciousness survives the heat death of the universe, you can check out Scott Manley’s channel on YouTube

While you’re at it, why not discover more about EVE Online’s metaverse in our big feature.

Written by Kirk McKeand on behalf of GLHF

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‘It’s valuable for us to explore’ NFTs, says EVE Online boss

There’s no need to worry though, EVE fans

NFTs quickly became a controversial topic in gaming spaces, thanks to their environmental impact and the number of scams that have popped up around them. Players are also worried – and for good reason – about developers finding new ways to squeeze money out of their player base. EVE Online developer CCP is planning to hedge its bets. 

If you’re not familiar with what NFTs are, they’re a digital receipt that proves you are the original owner of something. That something could be anything from a piece of digital art – you’ve probably seen the horrible apes doing the rounds – to an item in a video game. 

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While the company will be experimenting with NFTs, it will keep those experiments away from the core experience. 

“NFTs have stolen the limelight a little too much,” CCP Games CEO Hilmar Veigar Pétursson explains. “We have been doing some form of digital property for 20 years – people own spaceships and space stations in EVE Online. NFTs are like a way to rediscover something in a different medium that has always existed in another. 

“I think it’s valuable for us to explore it because you can always learn from everything. But the main thing is, for our main server on on on TQ, as we call it, we’re not going to do any of that because there really isn’t the customer base for it.”

CCP sees these experiments as a method of future-proofing the company and EVE Online itself, just in case the mood changes on this controversial tech. While it’s hard to imagine now, you only have to look back at the Xbox One launch and its idea of a digital future – the one many of us are now living in – to see how easy it is for the winds to change. 

For now, EVE fans, there’s no need to worry. According to Pétursson, these experiments are only just beginning, and they won’t be introduced to EVE Online “as it exists now”. 

Check out our full account of EVE Fanfest if you want to know more about this strange and unique space game. 

Written by Kirk McKeand on behalf of GLHF

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Threats, bribes, and corporate espionage – down the rabbit hole of EVE Online’s metaverse

We speak to CCP Games and the community about how EVE Online spills into the meatverse.

CCP Games CEO Hilmar Veigar Pétursson is sitting in his office in Iceland one day when the phone rings – it’s a call from a foreign embassy. “Someone from our country has a problem with your game,” the voice on the other end of the line explains. 

People are always having problems in EVE Online, a spaceship sim where corporate espionage and heists are as commonplace as star systems. But this feels different, and there’s something menacing about the tone of the conversation. 

“I say, ‘Okay, well, people have problems all the time. What kind of problem?’” Pétursson recalls. 

The caller gives him a vague explanation, Pétursson says he can’t help, and the call ends. Shortly after, the phone rings again. 

“The problem with the game?” the voice says. “It’s a big problem. This person… their father is very powerful.”

Hilmar CCP

Pétursson looks into their account. It turns out they’ve been banned for real-money trading, in which people buy and sell EVE Online’s in-game currency, called ISK. 

“The person had attempted to buy a lot of ISK from a real-money trading website, and we found the person because that’s what we do,” Pétursson tells me. “So now I know the situation, they call again, and I say, ‘Okay, I looked into it, they did something which is not allowed, we banned them, end of story.”

“Well, this is a big problem,” the embassy replies. “And it will be a big problem for you if you don’t fix it.” 

Despite the threat, Pétursson digs his heels in and ends the call. Shortly after, the line trills again. This time, the tone is different, more pleading. 

“You have to unban them and give them their money back,” the embassy says. “It’s a problem for me that this hasn’t been fixed.”

“Sorry, this is against the terms of service,” Pétursson replies. “It’s a clear violation.” 

“Well… maybe it would be very good for you,” the voice says, “if you worked to fix it.” 

Despite the attempted bribe, Pétursson still doesn’t reinstate their account.