Dying Light 2 Stay Human review – a good parkour action game with disappointing RPG elements

The first Dying Light was a decent game, and this sequel has its moments, too.

Dying Light’s zombies tumbled from rooftops like Lemmings, their heads popping on the pavement below as if they were water balloons filled with entrails. In a game about fighting the undead and performing parkour, it made those dizzy rooftop heights feel dangerous – seeing a reanimated cadaver splatter on the pavement was almost enough to give you vertigo. Sometimes it wasn’t even your doing. They’d just slip and fall before plummeting to their second deaths. It might sound a little deranged, but it’s a feature I miss in Dying Light 2.

Kick a zombie off a roof here and they’ll often fall feet-first, rather than going limp and floppy as soon as they lose balance, and you never see them taking a tumble by accident outside of one scripted sequence near the start of the game. Remember how you’d boot zombies’ heads through car windows? That’s gone, too. There is, however, an ability you can unlock to lunge into enemies, pushing them from a height before riding their body down and cushioning your landing with their soft bits. Rather than exploding on impact, they take minor health damage and stand right back up as if they didn’t just fall 350 feet with 200 lbs of man on top of them. It’s so close to being cool, but fumbles and falls at the last hurdle. That’s a good way to sum up the game.

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Compared to the original Dying Light, there are also fewer zombies and enemies out in the world (likely a consequence of higher graphical fidelity), which means even the streets don’t feel particularly perilous. The hordes in some areas of the first game were huge – dozens of zombies grouped up, forcing you to hop between abandoned vehicles to avoid being overwhelmed. You’ll struggle to see more than a dozen in the same place in Dying Light 2. When the night falls, you have to be much more careful because of more aggressive enemies who smash their way out of skyscraper windows and chase you across rooftops, but that’s the closest you come to feeling threatened. 

Outside of the zombies, this sequel at least has a far better world to explore, particularly once you reach the second map and unlock the paraglider and grappling hook. As with the first game, you spend most of your time jumping and sprinting over rooftops, taking advantage of the over-and-under level design of this parkour sandbox, balancing precariously over dangling scaffold beams, sliding under obstacles, hopping from chimney to chimney, clambering across handholds, swinging, wall-running, and cutting through zombie-infested building interiors. It feels fantastic – especially when the music swells and the tempo increases to signify that you’ve reached maximum velocity in one smooth, unbroken run. If I had hair, I’d swear I could feel the wind in it.

You intuitively know where and when to jump thanks to yellow tarps and paint, almost crying out to you in the same way Mirror’s Edge highlighted routes in red. Add in a stamina gauge that forces you to think on the fly about whether or not you’ll make that next climb, and it all adds up to make simply getting from Point A to Point B feel thrilling, even without the zombies. It looks gorgeous, too – from the billowing quarantine covers rippling in the wind to the leaves and dust raining down over the city. In the second map, buildings stretch right up into the sky, looming over you. It begs you to leap in. 

Sying Light 2 E3

Good movement can elevate a game. It’s the foundation that Super Mario was built upon, and smooth traversal is what made Marvel’s Spider-Man memorable, despite the fact its missions were mostly forgettable. Dying Light 2 manages to coast on its traversal, too, but you can see the scars of a troubled development if you stop running for a minute to take things in.  

Video games change during the course of development – that’s an inescapable fact. Some features are ramped down because they were too ambitious or didn’t work as well as the developer hoped, stories are iterated upon and rewritten. It’s just part of the process. However, the 2019 gameplay demonstration of Dying Light 2 is pure fantasy in retrospect.

The level shown in that demo sees the protagonist trying to get the city access to a water tower. They chase down a van, fall into a nest of infected, escape, and catch up with the vehicle before forcing the driver to ferry them to a compound. Once there, they infiltrate the base and fight armed guards. There are also multiple dialogue choices with seemingly big consequences. In reality, the van is parked when you find it and you never see it driving around the city outside of a cutscene, you don’t fall through floors and land in nests of infected. None of the choices present in the demo exist in the final version. 

When you liberate water towers in the real game, you can choose to give them to the Peacekeepers or the Survivors, and each option offers a different gameplay benefit – do you want more anti-zombie defenses around the city, or would you rather have extra traversal options? The city does change based on these choices, but only in a shallow way – this windmill is blue now, you see! And because those choices are also tied to gameplay benefits, you often find yourself thinking practically about which upgrade you want next, rather than the plight of the city’s residents. 

The first Dying Light was a decent game, and this sequel has its moments, too. It’s just a shame that many of the improvements promised aren’t quite there, and some of the features that made the first game good have been scooped out. The choice and consequence system that developer Techland shouted about in the lead-up to release feels wildly underbaked, with very few of the choices having any real impact on what happens during the story – you get the odd different mission here and there based on your choices, but you rarely feel like you’re impacting the world in a meaningful way. And while the writing is an improvement, it’s also inconsistent. One scene where you chance upon the remnants of The Last Party, a suicide pact gathering that’s now just skeletons and dust, is the kind of thing I’d like to see more of, but a lot of the sidequests undermine the odd flash of brilliance in the main campaign. 

Even the parkour challenges dotted around the city are contextualized in weird story guff – “deliver sausages before they go out of date and make people poop like a turd geyser!” OK, Dying Light 2, you do you. In another series of sidequests, you deliver letters to the city’s residents. During one delivery, a man threatens to beat up his wife, and it’s suggested this isn’t the first time. Your character doesn’t even comment on it and you simply go to deliver another letter, which turns out to be a doll for a woman who lost her child. Most of the women in this world are victims. It’s a game about men doing man stuff, to the point where even Rosario Dawson’s character is motivated by the actions of dudes. Tonally, the game has no idea what it wants to be, and it definitely doesn’t know what it wants to say. 

Even the main missions feel like multiple stories that got chopped up and Frankensteined together in an attempt to make something cohesive. In one, a claustrophobic woman has a breakdown in an elevator because she’s scared of feeling confined. Later, she says she felt panicked so she headed for the elevators (the ones she just had an anxiety attack in and are only reachable through a series of ventilation ducts).

The way the story plays out feels stilted, too. Conversations don’t feel dynamic and most chats are simply talking heads. When conversations end, the camera pulls away and the NPCs often vanish once out of view, teleporting away like Batman ending a chat with Commissioner Gordon. Everyone always shuts doors behind them immediately to mask that they’re teleporting on the other side, even if you’re following them. In one chase sequence, you’re running away from a creature with Dawson’s character, Lawan, just ahead of you. Every time she goes through a door, she shuts it behind her, forcing you to stop running when you reach it and pivot your camera to trigger the interaction prompt – you can’t even bash through, so it takes away any momentum and excitement you felt just seconds before. If there’s a word I’d used to describe its technical chops, it’d be “functional” – at least when dialogue isn’t skipping itself, NPC aren’t repeating voice lines, turning invisible, or frozen in place when they’re meant to be clicking the keys on a computer terminal, or when the music turns into the kind of white noise hell you’d use to interrogate and break an SAS commando. 

You play a man called Aiden, who has the personality and flavor of a stick of celery. He’s a Pilgrim – a group of elite loners who dare to brave the outside world beyond the last bastions of civilization. He’s in the city to find his sister, Mia, after they were separated as children while being experimented on by government types. Once in the city, he gets caught up in a conflict between the Peacekeepers and the Survivors, two factions with opposing viewpoints on how to govern the new world – order versus equality. You take on missions for each of the factions and occasionally choose who to side with at pivotal moments in the story. 

As I said before, some of the main missions are great – long, engaging quests full of exciting moments. Parkour is fantastic. Combat feels crunchy and responsive, with enemies reacting well to every swing of your machete or uppercut from your knuckle dusters. A well-timed block triggers a counter, stunning enemies so you can leap over their heads and dropkick their friends, and perfect dodges trigger a moment of time slowdown, allowing you to counter with a flurry of strikes. Limbs and heads fly off and blood spatter paints the environment around you. It’s not quite as joyous as the parkour, but it does the job. Just don’t look too closely at those detached limbs. It seems that these work by spawning in a new, detached limb and deleting the existing one from the character model – sometimes the game fails to delete the original limb, resulting in intact enemies surrounded by extra legs. Don’t worry about it. 

There’s often a real sense of urgency to the action, too. Aiden is infected and has to avoid staying in the dark too long or he might turn – hence the “Stay Human” part of the game’s title. On one hand, I love this mechanic because it adds tension to some missions; on the other, it also means the developer uses Aiden collapsing on the floor as a narrative tool far too often to not be annoying. Honestly, it’s like playing as an action hero who suffers from narcolepsy. 

You can increase the amount of time you can spend in the dark by collecting Inhibitors, which are mostly tucked away inside nighttime side missions called Dark Zones. Most of these look the same, but they’re essentially mini dungeons where you scour for loot. Outside of the Inhibitors – which also increase your health or stamina – there are various hats, tops, trousers, and gloves to find. It’s your usual light RPG stuff and I never felt like the statistics impacted gameplay in a significant way, unless I was way under-leveled for a mission, which is rare. 

Sometimes you come across loot you can’t take because your inventory is full. And despite the game featuring crafting, you can’t break stuff down into components, which means you have to leave the loot behind until you make it to a shop or stash, by which point it will have despawned. You can drop weapons on the floor, but you can’t drop clothing, for some reason, so there’s no way to free up space for that in the field.

I enjoyed the majority of my time in Dying Light 2, but it’s stuffed with strange design decisions like this that could have been smoothed over if it’d been pushed back a little longer. It’s a game that’s made of detached limbs – bloodied legs and arms that have been stitched onto something resembling a body. You can even see the remnants of older versions of the game in some of the level design, with air duct sneaking routes that allow you to hide in an empty room or entire wings of buildings that no longer serve a purpose. If you’re lucky, you might even find the empty pit I fell into that didn’t have a place where I could climb back out. 

Dying Light 2 is a good game with too many issues to fully recommend. When you’re sprinting across rooftops, leaping over zombies, and launching yourself forward off waist-heigh objects only to catch the next building’s ledge with the tips of your fingers, you can see its potential. But, much like Aiden’s limited endurance, it can only keep its grip on you for so long. 

Written by Kirk McKeand on behalf of GLHF.

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Dying Light 2 leaks ahead of release date

Techland urges players to watch for the day-one patch.

We’re only days away from Dying Light 2 Stay Human’s  official release, but some retailers are selling it early.

On Tuesday, Techland made an announcement acknowledging that Dying Light 2 Stay Human  is out in the wild already, urging fans to hold tight for a good reason.

“We understand you want to start exploring the City ASAP and we couldn’t be happier,” Techland said  on Twitter. “That being said, we kindly ask you to wait until Feb 4th as by that time you’ll also get access to all improvements and fixes we’ve implemented within last weeks and will introduce with the day [one] patch.”

You can read the complete statement below.

With how vital day-one patches are, anyone playing the leaked copies of Dying Light 2 Stay Human  is probably experiencing a heavily buggy product, especially with this being an open-world title. Considering the game is getting  five years of support, waiting three more days can’t hurt. Heck, there’s  free DLC at launch, even. Patience is a virtue after all, right?

Dying Light 2 Stay Human  comes out Feb. 4 for PS4, PS5, Xbox One, Xbox Series X|S, and PC. There’s also a Nintendo Switch version, but it’s releasing later.

Written by Kyle Campbell on behalf of GLHF.

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Dying Light 2’s DLC roadmap shows plenty of content is on the way

So much to do.

It’s almost time for Dying Light 2 Stay Human’s  release, and it won’t be short on post-launch content.

On Tuesday, Techland shared a DLC roadmap for Dying Light 2 Stay Human  that gives some insight into what’s coming in the foreseeable future. The factions-inspired free DLC will be out at launch, followed by some sort of challenges in March. Then in April, the “Mutated Infected” series of events will come out, along with another set of challenges in May. It’s all part of Techland’s promise of  five years worth of updates.

The first story DLC for Dying Light 2 Stay Human  isn’t out until June. Check out the DLC roadmap for yourself in the screencap below.

Techland still hasn’t clarified which of these content updates will cost money or how expensive it all is, so we’ll have to wait and see. At least the base game  contains upwards of 80 hours  of sights to see and things to do. 

Dying Light 2 Stay Human  comes out Feb. 4 for PS4, PS5, Xbox One, Xbox Series X|S, and PC. There’s also a Nintendo Switch version, though  it recently was delayed. In better news, PS4 owners that pick the game up can  upgrade to the PS5 version  completely free of charge.

Written by Kyle Campbell on behalf of GLHF.

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Dying Light 2 Stay Human offers free PS4 to PS5 upgrades

Xbox owners can expect the same support.

Finding one of those elusive next-generation consoles can be a total pain, but at least Dying Light 2 Stay Human  is making eventual hardware upgrades easier.

On Friday, Techland announced that anyone who picks up the PS4 version of Dying Light 2 Stay Human  can upgrade to the PS5 version for free. The latter (obviously) contains far better graphical bells and whistles, though many people are still getting the game on PS4 due to  PS5 supply chain issues. Anyone still on the hunt for a PS5 should check out  the PlayStation Direct program.

Xbox One owners get free upgrades to the Xbox Series X|S version of Dying Light 2 Stay Human  as well, though that comes via Microsoft’s Smart Delivery service.

Techland also spoke a bit about cross-platform  co-op in Dying Light 2 Stay Human, which is to say there isn’t any. While  Steam  and  Epic Games Store  owners can play with each other, all other platforms won’t support crossplay. However, the studio claims cross-platform co-op might come at some point during the  five years of planned support.

It’s been a bumpy road to Dying Light 2 Stay Human’s  release, but on Feb. 4, we’ll finally get a chance to see if it was worth the wait.

Written by Kyle Campbell on behalf of GLHF.

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Dying Light 2 Stay Human on Nintendo Switch has been delayed

A last minute delay.

The Switch version of Dying Light 2 Stay Human  has been delayed several months.

On Wednesday, Techland issued a press release explaining that Dying Light 2 Stay Human  on Nintendo’s console won’t launch alongside the others next month.

“The Nintendo Switch version of Dying Light 2 Stay Human, previously planned for release on Feb. 4, 2022, has been moved to a later date,” Techland said. “Techland aims to deliver the game to the Nintendo Switch family within six months from the original date.”

The decision certainly is last minute, though not unsurprising, as the most recent gameplay trailer for Dying Light 2 Stay Human  did not include the Nintendo Switch logo. 

Dying Light 2 Stay Human  on Switch will be a cloud version of the game, meaning it’s not running natively on the hardware. Techland claims that after the warm reception to Dying Light: Platinum Edition  on the platform, the studio wants to ensure the sequel gets extra attention.

 Dying Light 2 Stay Human  is a technical powerhouse, so there’s no doubt that the Nintendo Switch port needs more time to iron out kinks since it’s not as powerful as a PS5 or Xbox Series X|S.

For everyone else, Dying Light 2 Stay Human  is coming Feb. 4, 2022, on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Written by Kyle Campbell on behalf of GLHF.

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Dying Light 2 Stay Human will get five years worth of updates

Techland promises loads of support.

Roaming about the zombie apocalypse takes some time, or it does if Dying Light 2 Stay Human’s  post-launch support plans are any indication.

On Friday, Techland announced that Dying Light 2 Stay Human  will receive at least five years of support. That includes new story missions, locales, seasonal events, and more. No word on how much of the content will be free, but given how many updates Dying Light  had with no additional charge, there’ll surely be some freebies every so often.

Content seems to be the least of Dying Light 2 Stay Human’s  problems, as it apparently takes  upwards of 80 hours  to finish everything. Keep in mind that the 500-hour figure that was floating around meant doing everything in the game, so you won’t have to book several months off work.

It’s not often these days that a studio promises loads of post-launch support without coaxing fans into picking up a season pass, especially with Dying Light 2 Stay Human  having a  massive emphasis on co-op. Techland could introduce something like that later down the line, but we should be safe for now. Not from zombies though, they’re still plenty dangerous.

Dying Light 2 Stay Human comes out Feb. 4 for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

Written by Kyle Campbell on behalf of GLHF.

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Dying Light 2 Stay Human gets a meaty gameplay trailer ahead of release

Still among the living.

As Dying Light 2 Stay Human’s  launch draws near, Techland is finally answering some of the community’s most-asked-about questions.

During a Thursday presentation, the studio took some time to show off co-op gameplay. Up to four players can tear through the zombie apocalypse together as, like the original Dying Light, the entire campaign is available in co-op. The twist this time is that whenever narrative choices appear, everyone in a party can vote on what story option to choose. Strangely, whoever is hosting a game session decides what to go with regardless. 

You can see a snippet of co-op gameplay below; just jump to the 4:12 mark if playing the video doesn’t take you there automatically.

In addition to the  extra gameplay systems  coming in Dying Light 2 Stay Human, you’ll also keep any progress made in someone else’s sessions. Yes, that includes items and experience points!

Finally, Techland chose to cap off the show with an official launch trailer, so check it out for yourself below.

It certainly looks like Dying Light 2 Stay Human will attempt to deliver a solid narrative. Thankfully you don’t need to have gone through the first game to understand what’s happening in this one — it won’t take 500 hours either.

Dying Light 2 Stay Human comes out Feb. 4 for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

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Dying Light 2 Stay Human takes more than 500 hours to finish

Techland’s tour of the dead isn’t brief.

Anyone hoping to spend loads of time with Dying Light 2 Stay Human  will be happy to hear it’s not a short affair.

According to developer Techland, Dying Light 2 Stay Human  takes about 500 hours to fully complete. That’s if you finish the main storyline along with all side missions, challenges, bounties, and trek across every inch of its massive overworld. Basically, any task that helps with boosting that new-fangled  skill tree system.

However, that doesn’t mean it’ll take that many hours to finish the campaign. This statistic accounts for completing every single solitary activity in the game. So thankfully, nobody will have to book an entire month off work to see the credits.

Open world titles being very long is nothing new. For example, according to HowLongtoBeat, it takes most people  190 hours  to do everything in The Witcher 3: Wild Hunt. Similarly, The Elder Scrolls V: Skyrim  has about 230 hours  for anyone doing a completionist run. Even the  best western RPGs  typically aren’t known for brevity.

In any case, we’ll find out if Dying Light 2 Stay Human  justifies its long runtime when it comes out Feb. 4 for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

Written by Kyle Campbell on behalf of GLHF.

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Dying Light 2 Stay Human’s skill trees will test your fight or flight response

Bolt or brawl.

Dying Light 2 Stay Human  isn’t far off from release, and as such, developer Techland is slowly revealing what sets the sequel apart.

A new teaser trailer for the highly-anticipated follow-up reveals a bit about how progression will work in  Dying Light 2 Stay Human. Parkour and combat are central to the experience as with the first game, yet both get dedicated skill trees for clarity’s sake. Similar to  how Skyrim handles  its progression curve, leveling up in Dying Light 2 Stay Human  means you must perform actions to gain adjacent skills. Nailing difficult jumps will lead to better parkour abilities, for instance.

Take a look at the Dying Light 2 Stay Human  skill tree teaser for yourself below.

Last month, Dying Light 2 Stay Human  also got an  intense cinematic trailer  at The Game Awards, proving once and for all that the zombie apocalypse is indeed more stressful than a garden variety armageddon. Not that there was any doubt, of course!

Dying Light 2 Stay Human  will release on Feb. 4 for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC. Hard to believe it’s almost time to venture out into this world again, as it’s been many years since Dying Light came out, but it’s nearly time!

Written by Kyle Campbell on behalf of GLHF.

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Dying Light 2 Stay Human gets intense cinematic trailer at The Game Awards 2021

Techland’s open world zombie action RPG is ready to cook up some scares.

Techland’s upcoming zombie action RPG Dying Light 2 Stay Human — was just given a new trailer at The Game Awards 2021.

The sequel to 2015’s Dying Light, this game is set 20 years after the original with new protagonist Aiden Caldwell alongside a sprawling open world in a massive, overgrown city. Parkour plays a major role in the game’s traversal, as players will be jumping over obstacles, scaling massive structures, and moving about the upper levels of the city all throughout the game.

Another key part of Dying Light 2 Stay Human is the various factions and settlements within the game, as player choice will shape how the world sees protagonist Caldwell and even block off or content depending on how you choose.

Despite being a few months away from launch, Dying Light 2 Stay Human has already gone gold, meaning fans won’t have to wait much longer to get their hands on this game. Dying Light 2 Stay Human will launch on PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and PC on February 4, 2022.

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