Dragon Age: Dreadwolf gets another teaser trailer

Bioware gives Dragon Age fans a peek at what’s to come in the fourth installment.

Another trailer for Dragon Age: Dreadwolf came out over the weekend, providing some insight into the storyline. 

This teaser, which is apparently an in-game cinematic, focuses on the backstory of Solas. He’s also known as Fen’Harel, the Dread Wolf, last seen as a companion and villain in Dragon Age: Inquisition. Lore hounds will love this one since it goes into the franchise’s past, and narration from the ever-so-witty Varric, who fans will remember from Dragon Age 2, is fantastic too. 

Check out the video for yourself below. There’s no actual gameplay footage, just a lot of animation and concept art.

Unfortunately, there’s still no release date information on Dragon Age: Dreadwolf. Other than some recent story teases, Bioware has kept most details regarding the game a well-kept secret. The company’s general manager Gary McKay did say that Dragon Age: Dreadwolf is now in the alpha testing stage, meaning someone can play it from beginning to end.

If you’re looking for more from the franchise sooner rather than later, Netflix’s Dragon Age Absolution premieres later this week. It’ll take place within the game’s universe but tell a brand new story.

Written by Kyle Campbell on behalf of GLHF.

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Dragon Age 4 release date gets closer as BioWare passes new milestone

Dragon Age 4 passed a major milestone and is now completely playable from beginning to end, but there’s still work to do on BioWare’s new RPG

The Dragon Age 4 release date just got a little bit closer, as BioWare general manager Gary McKay announced in a new blog post that the game has passed its alpha milestone. That means BioWare has a functional Dragon Age 4 alpha build the team can play from beginning to end. 

BioWare’s update follows a recent tease where the narrative team shared a few enticing snippets of Dragon Age 4 lore and discussed how they approach creating the RPG world and those who live in it.

The milestone is significant in itself, but even more so considering McKay said the game only entered production in February.

“It’s… exciting to finally be able to bring our fans to parts of the world that we’ve previously hinted at, but never been able to fully explore—like the city of Minrathous, the capital of the Tevinter Empire,” McKay said in the post. “We’ve talked about Minrathous in previous games, and now you’ll finally be able to visit! It’s a city built on and fuelled by magic, and the ways in which that has come through in its visual identity, and what that looks like in comparison to previous cities we’ve visited in Dragon Age, are pretty spectacular.”

Meanwhile, BioWare is still working on the next single-player game in the Mass Effect series – one Shepard won’t be reappearing in – and continues work on new updates for Star Wars: The Old Republic.

Written by Josh Broadwell on behalf of GLHF

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BioWare offers a sneak peak at Dragon Age 4 lore creation

Making Dragon Age 4’s lore requires a careful balancing act and plenty of codex entries, BioWare says

Keeping up with the plot and characters of any story-driven RPG is tough on its own, but the task is creating Dragon Age 4 lore is a momentous one in its own right. BioWare senior editor Sylvia Feketekuty and narrative designer Ryan Cormier provided some insight in a new blog post (which Eurogamer first spotted) about how the team is bringing Dragon Age Dreadwolf to life, including the struggles of creating a new story in the beloved franchise and how to make it accessible to all players, old and new.

The two also shared three brand-new pieces of Dragon Age 4 lore, including a codex entry delving into perceptions of burial practices in Nevarra, a region only mentioned in previous Dragon Age games.

Feketekuty said codex entries such as this are just as important for the team as character dialogue and scenario writing. Information about the Necropolis (for example) might be exactly what some fans are looking for, Feketekuty said, but having characters spout it as if they are soulless tour guides just doesn’t fit with the world. Others don’t want to hear that information at all, so these entries offer the ideal solution

“I chose the ‘Misconceptions about the Necropolis’ codex to show everyone because it was really fun to write,” Feketekuty said. “I wanted the in-game author to be frustrated with Brother Genitivi’s portrayal of the Necropolis while also trying to deny the depth of his irritation with said world-famous scholar. It’s fun to layer things like this, and players are savvy about those layers. They pick up (and I think appreciate) the character coming through.”

Both writers said their goal is to create characters players can feel strongly about, heroes they would want to spend time with, and bizarre encounters that stick in the mind long after the main story ends. To that end, the team also shared a second piece of lore, this time about The Randy Dowager Quarterly, a newsletter for the “noble of thought, but spry of step.

While Dragon Age 4 has no release date yet, BioWare is also working on a Dragon Age animated series set to premiere on Netflix sometime in 2023.

Written by Josh Broadwell on behalf of GLHF

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