Best Armaguerra 43 Setup in COD: Warzone Season 3

The Armaguerra 43 isn’t the deadliest submachine gun in Call of Duty: Warzone, but it does trump its rivals in terms of accuracy.

The Armaguerra 43 isn’t the deadliest submachine gun in Call of Duty: Warzone, but it does trump its rivals in terms of accuracy.

Since Season 2 of Warzone Pacific, the Armaguerra 43 has supplemented the selection of available submachine guns in the battle royale game. Since then, the weapon meta has changed significantly and extensive balance patches have shaken up the pecking order among the guns. In Season 3, the submachine gun is not one of the members of the class that boasts the fastest TTK (Time To Kill). 

However, it makes up for that with the tremendous precision that the best Armaguerra 43 setup in Warzone provides. If you want distant shots to make contact, even when using a submachine gun, these are the attachments you need. For more, check out our Warzone Season 3 patch notes breakdown.

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5 biggest changes in COD Warzone Season 3, patch notes

Here are the five biggest changes coming to Call of Duty: Warzone in Season 3, plus the full patch notes.

Call of Duty: Warzone has finally entered Season 3, bringing with it new map changes, new weapons, a new Gulag, and a wide variety of gameplay balance adjustments and bug fixes. By the way, those snipers that have been dominating the game? Nerfed, so the weapons that will take you out in a single hit are much more elusive now, especially since range needs to be considered more than ever. 

All of that and more will alter the strategies you need to adopt in Call of Duty: Warzone Season 3, and we’ve got the five biggest changes, and the full patch notes, listed below so you can discover everything you need to dominate the game once again. 

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Big map changes 

As with all the big Warzone updates, you’ll find brand new map changes happening in Season 3. First off, there’s a brand new Gulag called Hold. This is inside a ship moored off the coast, and will have a new layout for you to learn when facing down foes one on one. 

Meanwhile you can find the Dig Site between the Mine and Ruins areas. This feels reminiscent of Apex Legends‘ Kings Canyon and Skulltown, what with the skeletons and giant creatures. You can find Supply Boxes and more hidden away here while moving between bones and tents to avoid gunfire. 

You’ll also find a few brand new adjustments made to existing locations, including Peak, Runway, and Lagoon. Log in and make sure to drop here in order to find out what’s changed and how you should adjust your strategy. 

New mode, Caldera Iron Trials 

If you’ve been playing Warzone for a while, you’ll remember the Iron Trials. This is a remixed version of the battle royale mode, with no free Loadout Drops, select vehicles, higher Buy Station prices, higher health, health regen, and rarer loot. 

There are a few other changes coming in the new Iron Trials mode for Caldera, but it’s a good way to refresh the experience of playing COD: Warzone

Sniper nerfs 

Regular players already know the pain of going online and getting sniped before you even manage to gather your bearings, especially if you just dropped in fresh from the Gulag. Well, with some sniper nerfs, that’s less likely to happen. 

Sniper rifles, for the most part, still have the capability to down a foe with a single shot, but with damage ranges changed that’s far less likely than ever before. Take a look below for a full breakdown of which sniper rifles you should use for that one-shot kill. 

Snipers that will one-headshot kill within Max Damage Range: 

  • Marksman Rifle Charlie (MW).
  • SP-R 208 (MW).
  • Pelington 703 (BOCW).
  • Swiss K31 (BOCW).
  • Type 99 (VG).
  • Kar98k (VG).

Snipers that will one-headshot kill at any range: 

  • HDR (MW).
  • Sniper Rifle Charlie (MW).
  • ZRG 20mm (BOCW).
  • 3-Line Rifle (VG).
  • Gorenko Anti-Tank Rifle (VG).

Snipers that will not one-headshot kill: 

  • Rytec AMR (MW).
  • Sniper Rifle Alpha (MW).
  • Sniper Rifle Charlie (BOCW).

High Value Loot Zones 

You have already played through Public Events like Cash Drops. These spontaneous events that take place on the map will tempt you in with the promise of unique loot or cash, usually. This time you’ll find rarer loot, in addition to Rebirth Supply Boxes. Jumping into a High Value Loot Zone is risky, because other players will probably have the same idea, but that also makes it an excellent opportunity to rack up some kills on the scoreboard. 

New weapons 

A new season brings two brand new weapons onto the battlefield. This time we have the M1916: Marksman Rifle (VG). This is semi-automatic and has good power and a speedy fire rate when compared to other Marksman Rifles. 

The other new weapon being added this season is the Nikita AVT: Assault Rifle (VG), which is a powerful AR that can overwhelm foes at mid-range. 

Full COD Warzone Season 3 patch notes 

If you want to see the full list of changes for every weapon and every bug fix, then direct your eyes over to Raven Software’s full patch notes blog.

Written by Dave Aubrey on behalf of GLHF.

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Snoop Dogg will be playable in Call of Duty: Warzone, Vanguard, and Mobile soon

(Para)drop it like it’s hot.

Snoop Dogg is joining Call of Duty: Mobile, Vanguard, and Warzone as a playable operator soon.

On Monday, Activision announced Snoop will appear in Call of Duty: Mobile on April 1, 2022. Snoop’s “Lucky Draw” getup will cover him from head-to-toe in fold embroidery and diamond-encrusted weapons, which gets more dazzling as you rack-up kills.

Call of Duty: Warzone and Vanguard will see the Snoop Dogg Operator Bundle available April 19, 2022, at 10 A.M. PDT // 12 P.M. EDT // 5:00 P.M. GMT. The bundle contains 10 items, three of which are Vanguard exclusives, and a complete operator progression track.

“The D O Double G is back in Call of Duty, and this time, I’m in the freakin’ game,” Snoop said on Call of Duty’s blog. “Excited to be working with the [Call of Duty] team to bring some fly features for you all to enjoy. It’s dope. Y’all can play as me and get these sick items that have Snoop written all over them. Check it out.”

Snoop’s appearance in Call of Duty is only the most recent collaboration he’s done in within gaming. The iconic rapper is also part of FaZe Clan’s active roster and serves on its board of directors.

Written by Kyle Campbell on behalf of GLHF.

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Skipping a year can only be a good thing for Call of Duty, and any annualized series

There will reportedly be no mainline Call Of Duty game in 2023, but this can only be a good thing for the franchise. Here’s why.

At the time of writing, there are rumors circulating that Call of Duty will be skipping a mainline release next year, instead putting out a free-to-play online title for 2023. These rumors arrive against a backdrop of walkouts at Call of Duty: Warzone primary developer Raven Software following ‘good standing’ dismissals of QA team members – i.e. staff were let go without disciplinary precedent. There have also been staff walkouts across Activision from employees demanding CEO Bobby Kotick’s removal after allegations of his misconduct and harassment came to light.

There’s also been a sense that the series is losing its commercial edge over the last few mainline releases. Sales of Vanguard were down by more than a third on 2020’s Black Ops Cold War, and looking back at its scattershot approach in recent years – remasters, battle royales, new settings, revisited ones – it seems to be experimenting with approaches to stay relevant. 

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It’s obviously a complex situation for anyone working on Call of Duty right now, politically, ethically, and logistically. But if the rumors transpire to have a factual basis, whatever the reasons for it, taking a year out can only benefit Call of Duty. Because it can only benefit any annualized game. 

Bring your favorite movie to mind. Explore everything you like about it, intrinsically – the dialogue, the shooting locations, the camerawork – and also extrinsically. The memory you have of watching it for the first time, the occasions you’ve found the perfect context to quote it, putting it on when you were off sick from work and rolling up in a duvet. Now imagine they made a sequel to that movie every subsequent year since release. 

Ask yourself: is there enough depth in the premise to sustain that many more movies? Would the things you liked about the first one still be recognizable in the sixteenth? How likely would it be that its creators still felt they had something to say after returning to the same characters and lore year after year?

We know that’s not why we’ve had 18 Call of Duty games in 19 years. It’s not that its creators have been bubbling over with new things to say about war, or new ways to shoot guns, just like we know the same progress in FIFA’s last 25 titles could have been achieved with five releases and some mid-sized patches. We know that major franchises release new games on a yearly basis from a commercial imperative, rather than a creative one. 

We buy the new game, but one could hardly condemn us for it. We associate the brand with our first and best memories, and we want more of them. But the best-case scenario in practice is that we become over-familiar with a good thing – NBA 2K’s imperious MyCareer, for example. The worst case is that our expectations get lower and lower each year with every new perennial disappointment, and that our continuing support becomes monetized in increasingly insidious ways – NBA 2K, you and your VC are front and center again. 

So purely from a gamer’s perspective, skipping a year makes a positive statement. It suggests the creators are going to do something that couldn’t be achieved during the previous development cadence. (And just to be clear, development on a new Call of Duty doesn’t begin the day after the last one ships. The franchise has the luxury of several studios working on staggered release schedules, each overlapping the other. But they’re still flying by the seat of their pants to create bespoke solo, co-op and multiplayer components comprising a new mainline entry every few years per studio, and you can feel that pressure when you play them.)

As players, we don’t mind in the least if we have an extra year, or even two, before a new entry that moves the chains forward in a tangible and meaningful way that reminds us why we started playing this series in the first place. And after announcing such a bold statement of intent, the studio’s basically forced to demonstrate something innovative. Otherwise, why did they keep everyone waiting longer?

From the developer’s perspective, it makes even more sense to allow extra dev time. The vast majority of annualized franchises – barring honorable niche exceptions like Cyanide’s Pro Cycling Manager – aren’t hand-to-mouth business models. They sell huge numbers every year, and their parent companies could probably operate at a loss for a long time before they actually went under. They don’t depend on annualized release revenue to remain solvent, but rather to keep growing at the rate they’ve promised to shareholders. These are, of course, decisions made well above a creative director’s head when we’re talking about triple-A dev. 

Instead, the creative workforce’s concerns are constraints. It’s true that often constraints force a creative’s hand into action and innovation. Musicians impose limitations on themselves – eight tracks, no overdubs, four instruments, three minutes per track – in order to narrow their focus and create a clear framework that their creativity can sit on. The one constraint that no creator enjoys, though, is time. 

Woe betide anyone who had to read the magazine features I wrote as a young staff writer on deadline day. The same thing happens when we’re reviewing games in time for an embargo  – drop the clever wordplay and the sophisticated comparisons, just get the pros and cons down. And we only have to write about the things. I can’t begin to imagine what it’s like to actually make them to a constantly pressing deadline. 

Developers have plenty of other constraints, too. Technical constraints that let them know exactly what is and isn’t possible in the game engine, the fidelity level they can hit while still running at 60fps on a closed console ecosystem. Content restraints from platform holders, censor boards and publishers which draw a clear line as to what’s acceptable tonally, visually and in interactions. Budgetary constraints, which see what were once to be full performance capture cutscenes reduced to jabbering heads on motionless bodies, lips not even synced to the voice lines. Former PlayStation executive recently described the current triple-A development model as “just not sustainable”, citing spiraling costs.  

In other words, it’s hard enough to make a game like Call of Duty, which over the last 20 years we’ve come to expect will have Hollywood production values and movie stars in its lead roles. Holding its developers to another, albeit self-imposed, constraint by expecting that to happen on a yearly basis is only going to bleed the concept dry. 

Written by Phil Iwaniuk on behalf of GLHF.

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Activision Blizzard reportedly delays 2023’s Call of Duty

Reports claim the FPS series may tap-out for a year.

Call of Duty might not have an annual release for the first time in nearly two decades.

According to a report by Bloomberg, Activision Blizzard has delayed 2013’s Call of Duty release that Treyarch is developing. The decision to move next year’s mainline series entry allegedly came independently of Microsoft, which recently acquired Activision Blizzard for $68.7 billion.

That doesn’t mean 2023 will be devoid of Call of Duty content, far from it. The Bloomberg report goes on to mention that Infinity Ward’s Call of Duty: Modern Warfare sequel will receive updates and that a free-to-play title is in the works as well, along with Warzone 2 — whenever that materializes.

[developing story]

Written by Kyle Campbell on behalf of GLHF.

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Infinity ward says Call of Duty’s ‘new generation’ is coming soon

The studio seems to be up to something modern.

Perhaps nothing gets Call of Duty  fans frothing at the mouth with excitement like an Infinity Ward tease. Anyone in a similar boat might want to sit down.

For those not keeping track, Infinity Ward is the studio behind the original Call of Duty  from 2003, Call of Duty 4: Modern Warfare, and the remarkably superb Call of Duty: Modern Warfare from 2019. Some of the  best first-person shooters ever, basically.

Much to the delight of longtime fans, a rather curious tweet on Thursday suggests Infinity Ward isn’t done with the series yet.

“A new generation of Call of Duty is coming soon,” Infinity Ward said  on Twitter. “Stay frosty.” 

This tease likely means that Infinity Ward is developing 2022’s big Call of Duty  title, of which we know  three are in development  currently. Many speculate this would be a sequel to 2019’s Call of Duty: Modern Warfare, though nothing’s for sure until the studio or  Activision Blizzard  comes out and explicitly states what’s up.

With Microsoft’s $68.7 billion acquisition of Activision Blizzard, it’s wild to think this fall’s Call of Duty  title will technically be a first-party game from Xbox. PlayStation fans need not worry, though, as it’ll  surely come to PS5  as well.

Written by Kyle Campbell on behalf of GLHF.

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The Rock’s mysterious video game movie is reportedly Call of Duty

The people’s champ might be looking to prestige on the silver screen.

It’s looking like Dwayne “The Rock” Johnson might star in a live-action Call of Duty  movie.

Last Tuesday, Johnson teased that he’s in talks about a  “badass” video game adaptation. The actor didn’t even hint at what the project might be, but we may finally have an answer.

A report by Giant Freaking Robot  claims that Johnson’s secret video game film is Call of Duty. There’s no hint on what the movie might be about since the franchise spans multiple time periods. For example, the original Call of Duty  took place during World War 2, while Call of Duty Infinite Warfare  was in the future. The era doesn’t matter much to us, as long as it’s not a  bad video game adaptation.

Of course, it’s not official yet, so many are still guessing what the movie might be. Unlikely that it’s Pong, even though Johnson had a good laugh over the idea.

This report comes not long after Microsoft’s acquisition of Call of Duty  publisher Activision Blizzard following months of  turmoil at the company. Xbox head Phil Spencer said PlayStation owners will  still get some Activision Blizzard  games, and at least three more Call of Duty  titles are heading to  PS5.

Written by Kyle Campbell on behalf of GLHF.

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PlayStation is reportedly getting three more Call of Duty games, including Warzone 2

Two mainline entries and a free-to-play follow-up will still come to Sony consoles.

Ever since  Microsoft’s billion-dollar acquisition of Activision Blizzard, everyone’s wondered if Call of Duty  will stay on PlayStation. It seems there may finally be an answer. 

According to Bloomberg, the next three Call of Duty  titles will still come to PlayStation consoles. Specifically, a Modern Warfare title allegedly coming this year, a Call of Duty  game by Treyarch, and the sequel to Call of Duty: Warzone. However, the report also suggests that it’s unclear if Call of Duty  will continue supporting PlayStation after these games come out. 

This news adds up with Sony’s recent remarks  regarding contractual obligations with Activision Blizzard  that were written up before Microsoft bought the company. It seems that Xbox head Phil Spencer is already making good on his promise to  honor existing agreements

Sony is undoubtedly happy if this all turns out to be the case since its  stock fell dramatically  following Microsoft’s purchase of Activision Blizzard. Some analysts are saying that making Call of Duty  an Xbox exclusive could present  antitrust issues for Microsoft, though it looks like we won’t know if this will happen for a few years since the series will still be on PlayStation. 

Time will tell if this all shake’s out in Sony’s favor. 

Written by Kyle Campbell on behalf of GLHF.

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Sony says “contractual agreements” will keep Activision games on PS5

Sony has responded to Microsoft acquiring Activision Blizzard, stating “contractual agreements” should keep relevant games on PS5.

Sony has finally issued a response to Microsoft’s shock announcement that it will be acquiring Activision Blizzard from earlier this week, stating that it expects relevant games to remain multiplatform due to preexisting “contractual agreements” with the publisher.

On Tuesday, Jan. 18, Microsoft announced it will be acquiring Activision Blizzard for $68.7 billion. Within 24 hours of the news, rival company Sony’s market value plummeted by a whopping $20 billion, prompting concern over whether or not major Activision Blizzard games like Call of Duty would be exclusive to Microsoft-affiliated platforms going forward. 

According to a recently filed report from The Wall Street Journal, Sony has now addressed these concerns. “We expect that Microsoft will abide by contractual agreements and continue to ensure Activision games are multiplatform,” a spokesperson for the company said.

At the time of writing, people are decisively split in relation to the possibility of new Activision Blizzard games being made available for PS5. While existing games like Call of Duty: Warzone and Overwatch will no doubt continue to be supported across all relevant platforms — it has been claimed that “some” games will still be on PS5 — it’s worth looking at Microsoft’s $7.5 billion acquisition of Bethesda in 2021, which will see behemoth titles like The Elder Scrolls 6 and Starfield launch exclusively for Xbox and PC

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At the same time, some analysts are of the opinion that making Call of Duty exclusive to platforms owned and supported by Microsoft could present serious antitrust issues.

While it’s certainly worth considering how a deal of this magnitude might affect the games industry in the future, it’s important not to let figures distract from more pressing concerns. Activision Blizzard is still very much a company with deep-rooted systemic problems and is currently facing serious allegations of harassment within the company. 

Employees have staged strikes and walkouts in response to the company’s decision to keep CEO Bobby Kotick in power, and even shareholders have officially called for Kotick’s resignation. It is believed that Kotick will step down from his position once the deal is done and the ink has dried, although that has yet to be officially confirmed. Last we heard, he was considering acquiring gaming-trade publications Kotaku and PC Gamer.

In terms of how this relates to Sony, PlayStation boss Jim Ryan claimed to be “stunned” over Activision Blizzard’s response to the allegations made against it. 

As for Sony’s own exclusives, we recently got another look at upcoming blockbuster Horizon Forbidden West, while the highly anticipated God of War Ragnarok is still slated for release later this year

Written by Cian Maher on behalf of GLHF.

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Call of Duty Xbox exclusivity may present antitrust issues, according to analyst

DFC Intelligence founder David Cole makes a bold claim.

Since the announcement of  Microsoft’s acquisition of Activision Blizzard, many have been wondering if Call of Duty will become a first-party exclusive for Xbox. 

In a Gamesindustry.biz interview (thanks, GamesRadar), DFC Intelligence founder David Cole claims that making Call of Duty an Xbox exclusive may get Microsoft flagged by antitrust regulators. 

“It should also be noted that on the console side Call of Duty  is really the only big franchise from Activision,” Cole said. “The big issue is if [Call of Duty] becomes a Microsoft exclusive. Right now, I don’t think [it will]. For one thing, it would be hard to get it past regulators if they want to lock the competition out.”

Xbox head Phil Spencer claims that PlayStation may still receive “some” Activision Blizzard games, though it’s anybody’s guess what titles he’s referring to. After the acquisition announcement went live, Sony saw its shares fall by $20 billion

On Tuesday, DFC Intelligence’s Twitter echoed a similar to Cole’s during the interview.

“Regulators will take a close look and franchises like [Call of Duty] may not be exclusive to Xbox platforms because of antitrust concerns,” DFC Intelligence said on Twitter.

It’s really anybody’s guess right now if Microsoft might be in store for antitrust issues if it tries to make something like Call of Duty  exclusive.

Written by Kyle Campbell on behalf of GLHF.

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