EA is building an ‘interconnected’ Battlefield universe

Battlefield’s new boss has big plans.

Electronic Arts are planning to turn the Battlefield series into a shared universe.

As reported by Gamespot, Respawn Entertainment co-founder Vince Zampella is taking over Battlefield. The latest entry, Battlefield 2042, isn’t going anywhere, though Zampella seems to want to move the franchise as a whole in bold new directions. A “connected Battlefield universe,” according to Zampella.

“We will continue to evolve and grow Battlefield 2042, and we’ll explore new kinds of experiences and business models along the way that we can add to that foundation to provide an awesome array of experiences for our players,” Zampella said  via Gamespot. “In this universe, the world is interconnected with shared characters and narrative. This universe is also built with our community as we harness the power of Portal and user-generated content that puts creativity in the hands of our players.”

Respawn Entertainment is best known for  Apex Legends  and  Titanfall, so Zampella has experience with shared universes. His new role comes hot off an announcement of DICE’s GM Oskar Gabrielson’s departure from the company.

Probably the best parallel to what Zampella refers to would be how annual Call of Duty  titles like Vanguard  crossover with the free-to-play battle royale Warzone. Don’t expect Nick Fury to appear post-credit on the next Battlefield, basically. 

It’s no secret that  Battlefield 2042  is in rough shape. However, DICE appears to be taking the criticism to heart,  as they’re issuing loads of patches for the game already.

Written by Kyle Campbell on behalf of GLHF.

[mm-video type=video id=01fmsq82ckmbrf6kdg5q playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fmsq82ckmbrf6kdg5q/01fmsq82ckmbrf6kdg5q-d024c7d1d672ac83b88a7852400db03a.jpg]

[listicle id=1269818]

Battlefield 2042 update fixes bugs and breaks horizontal mouse input

You can look up, you can look down, but you are screwed if you need to look left or right. 

One of the most important things in a shooting game is the ability to, you know, aim your guns. On console, this is done with a stick. On PC, it’s done with a mouse. Unfortunately, the latest Battlefield 2042 update has broken horizontal mouse input for some players. You can look up, you can look down, but you are screwed if you need to look left or right. 

Battlefield 2042 is a good game, but its launch has been plagued with issues. From bugs that stop you from reviving your friends if they’re too close to a wall to bad hit detection, the problems with the game are well documented. Developer Dice has been scrambling to fix them post-launch, with the latest Battlefield 2042 patch allegedly fixing over 150 issues.

Unfortunately, game development is complex. You know when a collectible falls over on a shelf and you pick it up, place it back down and accidentally knock all the others over in the process? That’s basically what game development is like. 

This new issue only affects PC players and there’s a fix if you’re suffering from the problem. 

Here’s what you need to do: “Restore default settings by removing “PROFSAVE” files in My Documents > Battlefield 2042 > Settings to keep playing.”

Once you’ve made that tweak, you should be able to look left and right again. You’re welcome. If you want an edge over the competition, check out our list of Battlefield 2042 tips and tricks.

Written by Kirk McKeand on behalf of GLHF.

Battlefield 2042’s head of design Fawzi Mesmar leaves DICE

Mesmar’s last day is this week.

Fawzi Mesmar, head of design at DICE, has left the company following Battlefield 2042’s   release.

A report by Video Games Chronicle (VGC) confirms that Mesmar, who oversaw design development on Star Wars: BattlefrontBattlefield V  and Battlefield 2042, is no longer at DICE. Despite ongoing controversies surrounding  the launch of Battlefield 2042, Mesmar was planning to leave the studio for quite some time.

“I have been made an offer I couldn’t refuse at another company that has been kind enough to wait for me until we have shipped [Battlefield 2042],” Mesmar said in a staff email  via VGC. “It was super important to me to be here with the team as we achieve this historical milestone.”

Mesmar will still be at DICE until Nov. 26, so he’s undoubtedly been helping with  post-launch patches for Battlefield 2042. No word yet on what studio Mesmar is heading to next if it’s within the games industry at all.

Battlefield 2042  is rough right now, although, with enough patches,  it could turn into something great. DICE will need to sift through the mounds of fan feedback to figure it out. Thankfully there’s a list that should help them out.

Written by Kyle Campbell on behalf of GLHF.

[mm-video type=video id=01fmsq82ckmbrf6kdg5q playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fmsq82ckmbrf6kdg5q/01fmsq82ckmbrf6kdg5q-d024c7d1d672ac83b88a7852400db03a.jpg]

[listicle id=1269818]

Battlefield 2042 patch to add PP-29 nerf, bloom reduction and hovercraft nerfs

More Battlefield 2042 bug fixes and tweaks are coming in December.

Battlefield 2042 is out and it’s a lot of fun, but the launch has been more chaotic than two teams of 64 players fighting inside a tornado. From myriad bugs to balance problems and server issues, it’s been a rough ride. Luckily, Dice and EA are working on some patches to smooth some of the biggest issues out.

Here are some of the biggest changes coming in the next Battlefield 2042 update: 

  • Reduced spread globally when zoomed and moving.
  • Improved stationary zoomed accuracy for many weapons.
  • Spread now decreases faster and earlier when pacing shots. This means more success with single-fire or short bursts. 
  • Hovercraft health and damage reduction.
  • Nightbird’s 20mm Cannons splash damage reduction. 
  • Increased PP-29 vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range.
  • Improved Soldier Revives, addressing ‘unable to revive when a Soldier dies close to an object, or wall’.
  • A respawn protection system that will help to prevent any extraneous issues that can leave a player in a downed state for too long, and force a manual respawn when required.
  • Re-enabling our UAV-1 Interaction in Battlefield Portal, available on our Battlefield Bad Company 2 maps.
  • Dispersion has been reduced for all weapons except Shotguns, which results in more consistent bullet spread during gameplay.

These changes will take effect tomorrow, Nov. 25. In December, Dice will drop another update to address even more issues. 

Among them, we’ll see an NTW-50 nerf, improved matchmaking, the addition of weekly challenges, improved visuals and stability, over 150 map fixes, weapon improvements, Operator tweaks, UI fixes and plenty more besides. You can see the full, extensive list of changes in the Battlefield 2042 blog post

Written by Kirk McKeand on behalf of GLHF

[listicle id=1269818]

Battlefield 2042 is one of Steam’s worst reviewed games

Fans are not happy about DICE’s latest.

Battlefield 2042  is already one of the worst reviewed games on Steam.

Everyone seems to agree that Battlefield 2042  feels quite unfinished,  a sentiment we shared in our review. Primarily due to an astronomical amount of glitches and  lots of missing features. As you would expect, fans are not happy about it, so they’re leaving negative reviews on Steam.

As of Monday morning, Battlefield 2042  has over 37,000 user reviews  on Steam  with a “mostly negative” consensus. Big ouch. Things get worse from there too.

Over on  Steam250Battlefield 2042 is sitting at number nine on the 100 worst reviewed games on Steam. Yes, a mainline game in the Battlefield  series that only came out three days ago is one of the worst games on the platform, according to reviews. What a timeline we live in. 

Welcome to Battlefield from Battlefield

In nothing else, DICE and EA can sleep well knowing Battlefield 2042  is nowhere close to dethroning eFootball 2022 — the worst reviewed game on Steam of all time. That’s got to count for something, right?

If you’re one of the many still trying to enjoy Battlefield 2042  despite it all, we have a bunch of tips on  how to dominate the competition

Written by Kyle Campbell on behalf of GLHF.

[mm-video type=video id=01fknhjnf1s4rhbmb99p playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fknhjnf1s4rhbmb99p/01fknhjnf1s4rhbmb99p-9d81f387a70804a0254870c757b43521.jpg]

[listicle id=1268248]

Battlefield 2042 is missing a lot of features, according to fans

Reddit strikes again.

A passionate fan has laid out everything missing from Battlefield 2042. Or at least stuff that’s important to the Battlefield  community, anyway.

Over on r/battlefield2042, user Jellyswim made a list of features, gameplay elements, vehicles, audio effects and other stuff that was either cut or downgraded from previous entries in the series. The thread has over 16,000 upvotes, so it seems as though many agree with Jellyswim. It’s an exhaustive list, from little things like the lack of a commander to help with squad orders to massive omissions such as a single-player campaign. Let’s take a look at the complete list below.

Features

  • No single-player story/campaign mode
  • No standard server browser
  • Fewer standardized game modes 
  • Fewer base game maps than any other title 
  • No persistent lobbies 
  • Fewer in-game assignments 
  • No class system
  • Less character customization options than Battlefield V
  • No profile progress/stats page in the menu
  • No battle log/stats tracker for other players
  • No global leader boards
  • No end of round assignment progress screen
  • No dog tags 
  • No custom emblems
  • Fewer achievements
  • No medals
  • No cross-game profile screen 
  • No spectator mode
  • No permanent community servers 
  • No test range

Infantry Gameplay

  • Fewer guns
  • Fewer infantry gadgets
  • No manual leaning
  • No diving while swimming
  • No high wall vaulting
  • No crouch sprinting
  • No backward prone
  • No explosion knockback
  • No rolling after falling from heights
  • No ammo or health pickup off teammates
  • No scope zeroing
  • No thermal optics
  • No indirect fire gadgets
  • Less anti-tank launchers 
  • No lock-on launchers 
  • No AP mines/claymores
  • No suppression mechanic 
  • No first-person takedown animations 

Vehicle Gameplay

  • Fewer vehicle types 
  • No naval vehicles 
  • No small transports 
  • No vehicle gunner direction indicator
  • No lock on the direction indicator
  • No vehicle enter/exit animations
  • No tank turret decoupling 
  • Less vehicle driver/pilot customization options
  • No tank zoom customization options
  • No tank gunner customization options
  • No helicopter gunner secondary weapons
  • No separate helicopter/fixed-wing controls
  • No control input while looking behind/free looking in aircraft
  • No joystick/non-generic gamepad support

Scoring System

  • No squad wipe scoring
  • No player damage points
  • No vehicle damage points
  • No vehicle kill assist points
  • No headshot bonus
  • No long-range kill bonus
  • No assist counts as kill bonus
  • No multi-kill bonus
  • No killstreak stopped bonus
  • No comeback bonus
  • No squad objective play bonus
  • Oversimplified teamplay scoring 

Squad and Teamwork

  • No commander
  • No special squad call-in abilities
  • No squad field upgrades
  • No in-game voice chat
  • Fewer factions 
  • No cross-team chat
  • No “create new squad” option
  • No clans/platoons
  • No view of squad mates while in the spawn screen
  • No “medic incoming” indicator in downed state 
  • No rank names/icons

Maps

  • Lack of persistent servers means poor map rotation 
  • Fewer base game maps 
  • No static weapon emplacements
  • Fewer destructible buildings
  • Very poor balance between vehicle and infantry gameplay
  • No infantry focused maps
  • No game-changing levolution
  • Absolutely zero cover between capture zones
  • Poor spawn points 
  • No fortification building 
  • Fewer urban areas
  • No naval maps

UI and Quality of Life

  • Less control customization options
  • Less UI customization options
  • No HUD/icon opacity customization
  • No HUD scaling customization options
  • No gunsight reticle customization options
  • No network performance graph
  • No individual player scoreboard
  • No ability to zoom in on the spawn map
  • Less detail in the ‘who killed you’ screen
  • Less ultrawide monitor support 
  • Very poor friend joining system 
  • Poor console aim assist 
  • No in-game crossplay toggle option 

Audio

  • Poor audio compared to Battlefield 3 and Battlefield 1
  • 3D soundscape is almost non-existent
  • Less impactful soundtrack 
  • End of round music is dull and uninteresting 

Again, all the credit goes to Jellyswim for this list. When you lay it all out like this, it looks like Battlefield 2042 is, um, missing some key features or something!

Our  review of Battlefield 2042  mentions several of these omissions. Hopefully, DICE and EA can improve a lot of this in patches. In the meantime, we’ve got some  tips on how to be better at Battlefield 2042.

Written by Kyle Campbell on behalf of GLHF.

[mm-video type=video id=01fm06pxwqt5sbnqyssr playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fm06pxwqt5sbnqyssr/01fm06pxwqt5sbnqyssr-a4180bb9a23d6b140bd669284e6f8fca.jpg]

[listicle id=1224137]

Battlefield 2042: 7 tips and tricks to dominate the opposition

Strap in, mount up and stare down your long-range scope – here are some of the best Battlefield 2042 tips and tricks.

Battlefield 2042 knows how to make you hurt. Its warzones are chaotic and unforgiving, and there are 64 players on the opposing team who all want to shoot you in the face. That’s without even factoring in the fact they could be in tanks, attack helicopters or – even worse – a near-indestructible hovercraft of death. Luckily for you, we’ve got some hot Battlefield 2042 tips and tricks to up your survival rate and effectiveness in the field. 

So strap in, mount up and stare down your long-range scope – here are some of the best tricks and tips that Battlefield 2042 doesn’t tell you about.

[mm-video type=video id=01fmsq82ckmbrf6kdg5q playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fmsq82ckmbrf6kdg5q/01fmsq82ckmbrf6kdg5q-d024c7d1d672ac83b88a7852400db03a.jpg]

Battlefield 2042 review – a few big patches away from greatness

BF 2042 still has a few rough edges, but nothing that can’t be fixed with a few patches.

There’s a fictional logistics company in Battlefield 2042. You can see its shipping containers dotted around the game’s huge maps, emblazoned with the company name: “Ship It”. It feels like a meta-commentary on the game’s state.

“Ship it”, if you’re not familiar, is game development terminology for getting a game out to the public. “A game is never finished, it just ships,” so the saying goes. Some bugs are marked as shippable prior to release – issues the developers can live with at launch, perhaps with an aim of fixing them via post-launch patches – and Battlefield 2042 has plenty of them.

[mm-video type=video id=01fmj7sfjjhrf6d3b70y playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fmj7sfjjhrf6d3b70y/01fmj7sfjjhrf6d3b70y-5b3c1c9d1fa77527225ff768d5a12e1f.jpg]

The on-screen prompt to reload your weapons often gets stuck to the user interface like one of those little eye floaters hanging in your peripheral vision. When you call out an enemy, your soldier says things like “belay that order” and “ignore that tank”, which isn’t very useful when you actually want people to follow that order and fire rockets at that tank. When you see enemies and allies running at a distance, they don’t animate and simply skid across the screen like they’re auditioning for the next Paper Mario. Hovercraft can drive up the side of skyscrapers. If you die close to a wall, your allies can’t revive you. Sometimes your hand bends around your head when you go prone. There are freezes, crashes and frame drops.

Despite all of that, Battlefield 2042 is still a return to form for Dice’s shooter series. It’s chaotic, hilarious and tense – everything a Battlefield game should be. It’s also packed with content, from the main offering of All Out Warfare to Hazard Zone and Battlefield Portal. It might not have a single-player campaign, but Battlefield’s are notoriously bad anyway. Dice put all of its focus where it matters this time – on the multiplayer.

Outside of the many, many bugs, Hazard Zone is the weakest part of this package. Similar to Hunt: Showdown, it features multiple squads in a large map, all of them competing to grab resources and extract with their spoils. As well as facing off against other squads who want to steal whatever you’ve acquired, there are also teams of AI to fight. It’s certainly more interesting than Firestorm – Battlefield’s take on the battle royale genre – but it feels a bit throwaway compared to everything else and will likely fizzle out quickly.

Battlefield Portal fares better. On top of allowing players to make custom games with their own rules, Portal offers up a range of maps, vehicles and equipment from past Battlefield games (Bad Company 2, Battlefield 3 and Battlefield 1942 feature at launch). The custom servers are mostly filled with XP farms where players gun down bots to unlock all the weapons in multiplayer, but I can see this becoming huge when players get to grips with the creation tools. For now, Dice’s official playlists where you can enjoy classic matches on remastered maps are where the fun is at. It’s also cool to be able to change the pace whenever you like – one minute you’re hacking a sentry gun in a near-future war and the next you’re cradling an M1 Garand as Spitfires fly overhead.

For the main offering, there are seven (absolutely huge) maps. In Conquest, two teams battle it out to control zones. In Breakthrough, one team attacks while the other defends, and whenever the attacking team holds the two zones at the same time, the defending team is pushed back to the next area where they have to hold them off again. Of the two modes, Breakthrough is the standout.

Conquest is a traditional Battlefield mode that still holds up, but it can be frustrating to trek across large portions of the map, die, and have to do it all again before getting in a fight. It’s also difficult to know where the enemy is since people can spawn in any captured territory, at their base, and even on squadmates and inside some vehicles. Add wingsuits, grappling hooks, and parachutes into the mix and it quickly becomes sensory overload. It’s good, but Breakthrough feels purer.

Not only are you fighting in sections of the map one at a time, but it’s an actual frontline war. Each team has a specific side, and battles are about the ebb and flow of that line. It’s like a tug of war, but with rocket launchers, tanks and helicopters. Sometimes a sneaky squad flanks around the back, the defending team moves in soldiers to deal with the threat and the frontline crumbles as a result. When you’re part of the squad that changed the outcome of the match, it’s thrilling – especially on current-gen consoles and PC, where there are 128 players per match.

The seven main maps are carefully built to take advantage of Breakthrough, funneling teams into natural chokepoints or obscuring spawn areas with vantage points. It’s a mode where taking a single hill can turn the tide. From grandiose ice canyons to dusty deserts backed by shimmering skyscrapers, the maps are as awe-inspiring as the battles that take place within them, too.

One of the things that made the battle royale genre popular was how you create memories in little pockets of the maps. Because of the random nature of the zone that pushes players together, matches end in a different place each time – they force you to fight on alien terrain. Combine that with a wide toolset and random weapon drops, and every fight feels distinct. Battlefield 2042 captures something similar. Thanks to the Operatives – unique soldiers who have different tactical equipment, from turrets to wingsuits – the size of the maps, and the vehicles and gadgets on offer, there are never two fights that feel the same. I also haven’t played a single match where something didn’t make me shout down the microphone in surprise.

Dice has always understood that this is what makes Battlefield special. Battlefield 4 had “levolutions”, which were bombastic moments that modified the playing field. In one, you were able to topple a whole-ass skyscraper. These return in the form of space rocket launches and hazardous weather, from tornadoes to sandstorms. You might be fighting it out with an enemy soldier only for them to suddenly be crushed by a jeep that’s just been spat out by a cyclone, or perhaps you’ll be pulled into the air yourself before wingsuiting out, landing behind an enemy squad and gunning them down. On top of the Operators, it’s just another ingredient that makes matches feel dynamic.

While the new Operators change the feel of the game mostly for the better, opening up more tactical considerations outside of the usual medic, engineer, assault, and sniper archetypes, they come at a cost. It’s hard to tell allies from enemies at a quick glance – everyone looks the same. It’s also a bit jarring to be constantly murdered by your own doppelganger. Then there’s the fact that classes aren’t really a thing anymore. You can still be an engineer, medic, etcetera, but you’re free to use any equipment or weapons for each. You could be a support character and carry a sniper kit, if you wanted. When you see a teammate with an ammunition symbol above their heads, that should be an indicator that they’re support – they carry ammunition and you can ask them for bullets. That’s not necessarily the case in Battlefield 2042 and it hurts readability and teamwork.

Dice also overhauled prone gameplay for this one. The developer perfected prone in Battlefield V, allowing you to twist and shoot from your back and rotate around on the floor. For some reason, the team has reverted back to a less refined version that only allows you to lay flat on your stomach. 

I can see a lot of balance changes coming to the game in the near future. Hovercraft are currently more effective than a tank for getting in and doing damage. They take multiple rockets to destroy, and you can’t shoot the driver through the window, unlike with the jeep. They dominate the warzone and are in need of a big old nerf. Time to kill could also do with a reduction since many of the weapons feel ineffective in the game’s current state. It’ll also be nice to have a scoreboard – you know, like almost every shooter ever made? I get that Dice wants to encourage selfless play, but it’s good to know how you personally stack up to the other 127 players. 

It’s fitting (and sexy!) that I opened this review talking about a logistics company because getting a triple-A game made in the middle of a pandemic is a herculean task. You can see the scars of a troubled development all over the game, like the pockmarks left behind after an Apache helicopter strafing run. Battlefield 2042 certainly could have done with a few months more in development, but the majority of its issues can be fixed in patches. The core of what is here is the best the series has been since Battlefield 4, and it’ll only get better with time.

Written by Kirk McKeand on behalf of GLHF.

[listicle id=1197751]

‘Battlefield 2042’ players are climbing buildings via hovercraft

Watch out, here comes the hovercraft!

So early access for Battlefield 2042  began on Friday and players are already finding hilarious bugs and hang-ups. In this case, it’s the hovercraft literally hanging off the sides of buildings.

Over on Reddit, user ztsnyder shared s clip of them driving a hovercraft in Battlefield 2042  vertically on the smooth side of a building. Yes, you read that correctly. For whatever reason, this game’s hovercraft sticks to flat surfaces like glue. It’s not a one-off glitch or bug either, as PC Gamer  tried it out for themselves  to confirm, yes, anyone can do this. 

Take a look at this utterly absurd ascent in Battlefield 2042  for yourself below.

Hovercraft STICKS TO WALLS and other stuff… enjoy from battlefield2042

It’s not just buildings, either. The hovercraft appears to stick to flat surfaces like a fridge magnet. Watch this clip from  Reddit user ImNexs  for instance. 

Im sure this is how hovercrafts are supposed to work 😂 from battlefield2042

Either I’ve gone my whole life not knowing hovercrafts can hug the sides of massive ice walls or Battlefield 2042 is just a smidge unrealistic. Hopefully, it’s the former. Even the  GTA Trilogy’s  glitches  might not be this funny.

If the hovercraft shenanigans piqued interest in Battlefield 2042, we’ve got a handy release schedule. The game also has a  free trial if you’re an Xbox Game Pass subscriber  too.

Written by Kyle Campbell on behalf of GLHF.

[mm-video type=video id=01fke1r1cjv1yfsm1x1s playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fke1r1cjv1yfsm1x1s/01fke1r1cjv1yfsm1x1s-52fe1ba3c275fac9bd26d2c7ce204b3e.jpg]

[listicle id=1197520]

‘Battlefield 2042’ unlock times – when you can play in your region

Here’s when you can play Battlefield 2042, for all platforms, early access, game trial, and global release versions.

Battlefield 2042 will be in the hands of excited gamers tomorrow for those that have early access or EA Play trials. One of the biggest shooters of the year and the first Battlefield game to take full advantage of the PlayStation 5 and Xbox Series consoles, Battlefield 2042 looks set to take the shooter world by storm — on that note, the game includes some really big storms.

Whether you’ve pre-ordered for the general global release, are waiting for the early unlocks, or you’ve pre-loaded the game in anticipation for the ten-hour trial, we have the answers to when you can play listed below, so take a look and get ready to blast foes online.

[mm-video type=video id=01fhg5ebss331cj4k1m7 playlist_id=none player_id=none image=https://images2.minutemediacdn.com/image/upload/video/thumbnail/mmplus/01fhg5ebss331cj4k1m7/01fhg5ebss331cj4k1m7-6b9e938e0224508019ee6aac851a38d3.jpg]

Battlefield 2042 early access unlock times

The following release times are organized by platform and are all for November 12 unless otherwise specified.

PC

  • PST: 12am
  • EST: 3am
  • BRT: 5am
  • GMT: 9am
  • CET: 10am
  • MSK: 11am
  • IST: 1:30pm
  • CST: 4pm
  • JST: 5pm
  • AEDT: 7pm
  • NZDT: 9pm

Xbox

  • PST: 9pm Nov. 11
  • EST: 12am
  • BRT: 11pm
  • GMT: 12am
  • CET: 12am
  • MSK: 12am
  • IST: 12:30am
  • AEDT: 12am

PlayStation

  • PST: 9pm Nov. 11
  • EST: 12am
  • BRT: 2am
  • GMT: 12am
  • CET: 12am
  • MSK: 12am
  • IST: 12am
  • AEDT: 12am

Battlefield 2042 EA Play trial unlock times

If you’re an EA Play member looking to try before you buy, then these are the times you should be waiting for. All times are for November 12.

PC

  • PST: 12am
  • EST: 3am
  • BRT: 5am
  • GMT: 8am
  • CET: 9am
  • MSK: 11am
  • IST: 1:30pm
  • CST: 4pm
  • JST: 5pm
  • AEDT: 7pm
  • NZDT: 9pm

PlayStation and Xbox

  • PST: 8am
  • EST: 11am
  • BRT: 5am
  • GMT: 8am
  • CET: 9am
  • MSK: 11am
  • IST: 1:30pm
  • AEDT: 7pm

Battlefield 2042 worldwide launch unlock times

If you’re just waiting for your standard copy of Battlefield 2042 to unlock, then these are the times you need to count down to. All times below are for November 19 unless otherwise stated.

PC

  • PST: 12am
  • EST: 3am
  • BRT: 5am
  • GMT: 9am
  • CET: 10am
  • MSK: 11am
  • IST: 1:30pm
  • CST: 4pm
  • JST: 5pm
  • AEDT: 7pm
  • NZDT: 9pm

PlayStation

  • PST: 9pm Nov. 18
  • EST: 12am
  • BRT: 2am
  • GMT: 12am
  • CET: 12am
  • MSK: 12am
  • IST: 12am
  • AEDT: 12am

Xbox

  • PST: 9pm Nov. 18
  • EST: 12am
  • BRT: 11pm
  • GMT: 12am
  • CET: 12am
  • MSK: 12am
  • IST: 12:30am
  • AEDT: 12am

That’s everything you need to know to play Battlefield 2042 as soon as possible. Hope you’ve pre-loaded the game and are ready to play!

Written by Dave Aubrey on behalf of GLHF.

[listicle id=1150203]