Thinking outside of the box is quite the challenge if you work at Ubisoft. Ubisoft games are tied to long-tested open-world formulas, applied to a variety of franchises ranging from Assassin’s Creed to Far Cry titles. Those series have set standards for how blockbuster triple-A games – even those from other developers and publishers – are made.
So, in Riders Republic, two souls seem to co-exist peacefully: one following that established path, and the other trying to get out of that box as hard as possible, pitching your typical open world alongside lots of activities that couldn’t be made in previous games.
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