Latest Elden Ring patch stops other players teleporting you beneath the world map

As detailed in the patch notes, the latest Elden Ring patch addresses the terrifying-sounding ‘endless falling’ exploit

FromSoftware has been hard at work tackling an exploit that can potentially ruin your save. As detailed in the patch notes, the latest Elden Ring patch addresses the terrifying-sounding ‘endless falling’ exploit, which previously allowed hackers to teleport players beneath the world map. 

That would only cause a crash to your game when the nefarious invading player used the exploit at first, but upon restarting Elden Ring would spawn you in those last coordinates, falling in an infinite loop well below the playable area. There wasn’t much to do but sit with your face in your hands, lamenting your save game, and then starting a new game. 

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This latest update follows a substantial patch recently which added NPC map markers, meaning it’s now easier to keep track of quest-givers. Some of these NPCs have new quests too: ​​Diallos, Nepheli Loux, Kenneth Haight, and Gatekeeper Gostoc all have new content following the patch. Stop by and have a chat with them next time you see them. An all-new NPC called Jar-Bairn has also been added. 

These changes accompany a list of bug fixes and a slight rebalancing that buffs sorceries. Elden Ring’s PC version didn’t have the smoothest launch, but the pace of updates from its developer is encouraging. 

While the latest patch fixes a particularly severe form of griefing, any developer of a title with an online component has its work cut out keeping cheating to a minimum. The more prosaic form of cheating reported by players is an invulnerable cheater invading your game and slaying you just for kicks. This doesn’t seem to be widespread though, and its consequences are a lot less dramatic than the endless falling exploit. 

This writer is still recovering from the time a PvP player invaded their game just after a particularly tricky Dark Souls III boss and prompted me to roll clean off a great height to my doom, where all my hard-gotten souls lay, unretrievable. Ironically, being able to teleport below the map might have helped me get them back.

Written by Phil Iwaniuk on behalf of GLHF.

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