Hideki Kamiya apologizes to fans and Microsoft for Scalebound

The wounds over Scalebound’s cancellation are still fresh.

Everyone still laments the cancelation of Scalebound, especially game director Hideki Kamiya.

In an interview with Cutscenes, Kamiya explains that inexperience in developing online games was a huge factor that led to Scalebound  getting canceled. Kamiya, it seems, is still full of regret over the whole ordeal.

“I’m sorry to the players who looked forward to it,” Kamiya said  via Cutscenes. “Moreover, I’m sorry to Microsoft, who had placed their trust in us as a business partner. I want to apologize both as a creator and as a member of PlatinumGames.”

You can watch the entire Cutscenes  interview with Kamiya below.

Scalebound  was going to be a massive action RPG exclusively for Xbox One and PC. At the time, there was a lot of hype for it since Kamiya had directed several universally beloved video games like BayonettaOkamiDevil May Cry  and the original Resident Evil 2. Body of work aside, this was also Kamiya’s dream project.

“When I was a child, I don’t know if people overseas are familiar with these but I would play SorcerianHydlide, all these fantasy games from the classic PC era that I really enjoyed,” Kamiya said  via Cutscenes. “I always wanted to make something around that theme.”

Unfortunately for us all, Scalebound  never came out. Perhaps that outcome is better than developers releasing something like  Cyberpunk 2077 or the GTA Trilogy, where the result is a broken mess.

Written by Kyle Campbell on behalf of GLHF.

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