Fans are not happy with Diablo Immortal‘s launch, and the frustration stems entirely from the monetization systems. Full disclosure: I’ve not sunk any time into the game and probably never will after reading what it’s all about.
The free-to-play spinoff came out last week on PC and Mobile, with loads of optional in-game purchases. That’s kind of how games of this nature bring in revenue, but Diablo Immortal stitches microtransactions onto the series’ core item-hunting gameplay loop. So instead of just picking up cool swords and armor by killing monsters, the best stuff is mainly found by busting out a credit card.
Most of the controversy centers on Legendary Gems — trinkets ranked from one to five stars that add powerful buffs and modifiers to armor. Trouble is, the best Legendary Gems can only drop once a month unless you fork over lots of money. Den of Geek expertly broke the microtransaction structure down brilliantly, so check that out for the ugly details. The bottom line is it’s wildly expensive to get the best gear in Diablo Immortal.
As you might expect, fans are mad. Let’s take a look at the response below.