Developers and the gaming world mourn a ‘God of War’ gameplay engineer

George Mawle is best known for his work on the game’s Leviathan Axe.

God of War wouldn’t be considered a modern-day classic without the contributions of George Mawle, a gameplay engineer who sadly passed away on Thursday. 

Working at Sony Santa Monica during God of War’s development as a programmer, Mawle was responsible for everything from enemy combat behaviors to making weapons feel satisfying. Particularly the universally adored Leviathan Axe, which many of Mawle’s co-workers claimed wouldn’t be the same without his efforts.

“If you’ve ever enjoyed throwing and recalling the Leviathan Axe or twirling the chains of the Blades of Chaos in God of War,” Mihir Sheth, combat design lead at Sony Santa Monica, said via Twitter. “Please take a moment to recognize that it was possible in large part to the engineering and energy of George Mawle, who sadly passed away on September 2nd, 2021.”

Sheth continued: “There’s much more I can say, as I’m sure is the case with many other people he’s worked with. I’d welcome others to share in the comments. Games are made by people, and we all lost a great one on Thursday. We’ll miss you big guy.”

A number of Sony Santa Monica developers left some moving words in Mawle’s memory.

It’s quite touching to see Mawle’s co-workers take the time to honor their late friend. Rest in peace, king. 

Written by Kyle Campbell on behalf of GLHF

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