How Reddick became NASCAR’s driver to beat – on Forza

So far Mobil 1’s Legend vs Leaderboard series on Forza Motorsport has allowed gamers to go up against real world motor racing stars in hot lap contests on the Xbox game. The final installment of the series is no different, but to decide which driver …

So far Mobil 1’s Legend vs Leaderboard series on Forza Motorsport has allowed gamers to go up against real world motor racing stars in hot lap contests on the Xbox game.

The final installment of the series is no different, but to decide which driver would be setting the time for the rest of the world to beat, he had to go up against a few of his ‘day job’ rivals first. Four TRD NASCAR Cup Series drivers John Hunter Nemechek, Bubba Wallace, Christopher Bell, and Tyler Reddick all faced off in a lap time contest of their own, with 23XI Racing driver Reddick prevailing.

Reddick says he’s something of a gamer himself who’s logged plenty of hours on Forza Motorsport and Forza Horizon’s many iterations, so he immediately felt like the content would be right up his street. Almost.

“I still find time for it every now and again,” he tells RACER of whether he games amid his relentless NASCAR schedule. “If I have free time and the kids are in bed and the wife is tired and falling asleep, I like to game in my free time. That’s just how I’ve always been.

“When I heard about it, I thought, ‘my God, yeah, perfect’. I played a lot of Forza games, I’m good with the controller. I mean, I’m not fantastic, I’m not saying that. I’m okay at it, but I have a lot of experience with it. And so I got really excited about the whole thing.

“Then we got there and we’re using rigs. And I was like, ‘oh, no, a steering wheel on Forza, I don’t know what to do. I only played it with the controller’. It took a minute to figure it out, but it was a lot of fun.”

Going up against the same guys he races against week-in, week-out adds another layer of intrigue to us onlookers, but while it was a fun exercise with nothing on the line, Reddick admits it added pressure as well.

“Oh, yeah! I wish I would have gone into it without any pressure,” he says. “But I played a lot of different Forza titles over the years, so going into it there was pressure because of that, and because I was going to use a rig instead of my handy controller. I was like, ‘man, I can’t let these guys beat me’.

“I don’t think Bubba has a whole lot of background with it. Christopher, not so much. And John Hunter, I didn’t know, so we were all pretty close at the start of it. John Hunter put a really, really good lap down. And I’m like, ‘I don’t think I have it’. And somehow I put together – in my own eyes, for what I was able to do at the time – a pretty good lap. But I know these other players are going to prove me otherwise. I just have a feeling.”

As with the previous Legend vs Leaderboard challenges, the contest takes place on the fictional Maple Valley Raceway – albeit this time in treacherous wet conditions. It’s a place that Reddick feels lends itself well to single lap running, and would do the same if it were to exist in the real world.

“It’s one of those tracks that would be really, really fun, you versus the track. I think it’d be fun in any kind of race car, in that sense,” he says. “I feel like it would be a track that would be really well suited for something that’s got a lot of horsepower, not great with braking to really make a lot of the flowy sections a bit more challenging. But it is a really fun track when you hit it right.

“The layout we were doing, you were having to somewhat thread the needle. You’re trying to not use too much distance through the first big sweeping right hander and end up too wide to mess up the next section that the short course we were running. It was really tricky to get it right.

“It’s so flowy, momentum-based, and me being a controller player, typically, I struggle with some of those unless I’ve put a lot of time in and kind of gotten it down. I feel like some of the bigger braking zones, tighter corners, it’s a lot easier for me to manage it on a controller.

Reddick, Bell, Wallace and Nemechek are all closely-matched in the real world, but there was a clear winner when they moved into the sim realm.

“We used the steering wheel, so I wonder how those challenges will present themselves to those that use it on the controller, too. On the wheel side of things, you just felt like you had to be really ahead of the car in those conditions. There’s a bit of the body roll and whatnot. You just stay mindful of the attitude of your car, especially on the first half of the lap.”

It wasn’t a high-horsepower monster that Reddick was using, but rather the 1985 Toyota Sprinter Trueno GT Apex, a car made famous by Japanese anime series Initial D – and something that brought back fond memories for the eight-time Cup Series race winner.

“For me, that was cool, because I’ve always really liked this car,” he says. “I remember stumbling across Initial D, the TV show, as a kid, and loved the TV show. The whole concept of it, I was hooked. I watched all the series, so I was locked in on that years ago.

“So for me, I always really liked that car. Because of that show, for me, I always really, really, really enjoyed that little car. Pretty much every Forza game I had, I would do it up with the white and the black. I’d always turn it into a drift car and go sliding around and whatnot on the different Forza titles.”

Reddick’s 54.305s lap time will be a benchmark of the Rivals element of the game from November 28 through December 11, and for those looking to topple him – something he’s somewhat expecting, saying he’s “worried that these pros and rivals are just going to eat me up” – he says leaning on the ghost car and learning from it could prove key.

“What’s so fun about rivals in the past, when I’ve done it, is you get to use the ghost car if you want it, you know the time splits, all that stuff,” he says. “I’ve always really enjoyed the ghost car because you can see exactly where they’re running. Just being able to chase the ghost car really helps you get so close you got to figure out the other little details.”

Reddick’s Legend vs Leaderboard time will be available on the Rivals element of the game from November 28 through December 11, concluding the series that previously featured Tony Stewart, Jamie Chadwick, and Jenson Button. The announcement of Reddick’s inclusion comes just over two weeks after NASCAR itself returned to Forza – and that’s something he feels is “huge” for the series.

“You’re able to take our cars and run them on the tracks that you have (in the game). I’ve seen clips of individuals taking the cars to Daytona and Homestead and drafting and doing all that sort of stuff, I think it’s cool,” he says. “Obviously, NASCAR has their own things that they’re working on, but being able to throw our cars into a game like Forza, and being able to, if you want… I always really enjoyed getting in a stock car and matching up against something completely different.

“It’s always fun to be able to mix and match. You can’t quite do that and other other game titles. When you’re playing a NASCAR game, you’re racing in stock cars and whatnot, when you go on Forza, you kind of have that freedom to mix it up if you want and race against other things, or take it to tracks that we’ll never see. So I think it’s fun from that aspect.”

And for the NASCAR drivers, it can be a handy tool as we get further into the off-season.

“I feel like I can work on my marks, getting in a rhythm, being consistent,” says Reddick. “I do get positives out of it. I feel like it kind of feeds my competitive drive. I would always find that when I played Motorsport, just that competitive drive to win, to beat your competition, I always would enjoy. I always really enjoy making the car work, and then going to work on it, tune on it, trying to find the right balance of power to handling.

“So for me, when I can’t get that at the racetrack, or when I’m not at the racetrack, and I want to feed that energy or get some of that competitive energy out, for me, it’s really fun to pick the controller up and turn the game on.

“It’s just something that was always really fun because you just have so many choices of vehicles. I’m the kind of car person that, depending on what mood I’m in, is what car I’m in a drive in the game or in real life.

“If I’m really wanting to have a little fun on the way to work, I hop in my Supra. If I’m wanting to still have some of that, but have a different flavor of it, I’m getting into my GR Corolla, so I feel like I’m kind of that way as a person with cars anyway, and Forza has allowed me, over the years, to be able to tap into that with my controller in front of my TV.”

NASCAR’s Next Gen making Forza return

NASCAR’s Next Gen car is making its video game return in a new update to Forza Motorsport. NASCAR previously featured on the last two editions of the Xbox game, with a handful of licensed Gen 6 cars from all three manufacturers being included. This …

NASCAR’s Next Gen car is making its video game return in a new update to Forza Motorsport.

NASCAR previously featured on the last two editions of the Xbox game, with a handful of licensed Gen 6 cars from all three manufacturers being included. This time around, as part of Update 14, all three manufacturer’s cars – the Camaro ZL1, Mustang Dark Horse, and Toyota Camry XSE – are included, albeit unliveried versions, listed under the single ‘NASCAR’ manufacturer in the in-game menu. However, unlike on Motorsport 6 and Motorsport 7, they’re only available as ‘Spotlight’ prize cars during week one of the American Thunder tour event.

Also as part of the update is Homestead-Miami Speedway, another item included in earlier editions of the game, joining Daytona, Indianapolis, and the fictional Eaglerock Speedway and Sunset Peninsula on the game’s oval roster.

Along with the NASCAR features, the game has updated the ‘Drivertar’ AI to improve oval racing, and added rolling starts for multiplayer races.

Car-to-car collisions have also been tweaked to improve accuracy, while lead cars in the draft will have downforce reduced in the draft to make it easier to maintain position, adding to the previous game update which “widen the aero wake near the car, smooth transitions near wake edges and reduce drafting induced aero balance changes”.

NASCAR’s inclusion in Forza Motorsport comes as work on an officially-licensed full NASCAR game is ongoing. iRacing acquired the license in October last year after development of a NASCAR game by Motorsport Games faltered.

The last NASCAR game to be released on consoles was NASCAR 21: Ignition, which added Next Gen cars from the 2022 season as downloadable content post-release.

The NASCAR update comes after drifting – and officially-licensed RTR Ford Mustang drift cars – were added as part of Forza Motorsport’s year one update last month.

Cosworth and SimRep team up to create ‘the ultimate sim racing experience’

Cosworth has launched the all-new CCW Mk2 Pro Sim steering wheel, designed and developed in partnership with SimRep Engineering. The CCW Mk2 Pro Sim is a replica of Cosworth’s FIA-certified carbon race steering wheel, the CCW Mk 2, which is used by …

Cosworth has launched the all-new CCW Mk2 Pro Sim steering wheel, designed and developed in partnership with SimRep Engineering. The CCW Mk2 Pro Sim is a replica of Cosworth’s FIA-certified carbon race steering wheel, the CCW Mk 2, which is used by teams in LMP2, IndyCar and Super Formula.

The CCW Mk2 Pro Sim is intended to represent the ultimate sim racing tech, and has been carefully crafted to encompass the original carbon housing design and intricate components that feature on the Cosworth CCW Mk2 motorsport wheel, including precision-engineered rotary position switches, paddles, buttons and thumb wheels. This approach to aesthetic excellence ensures sim racers can seamlessly replicate the setup drivers would use in real-world race cars, delivering the ultimate real-world-to-sim racing experience.

The CCW Mk2 Pro sim wheel also features a high-tech 4.3-inch TFT LCD display and next-generation simulator electronics, as well as a two-year electronics warranty package.

SimRep, a Dutch sim hardware development company renowned for its expertise in developing high quality sim racing electronics and software, partnered with Cosworth in the design and development of the CCW Mk2 Pro Sim steering wheel. The company’s advanced SimHub electronics and software suite is integral to the new product.

Stef Balkowiec, Managing Director of Cosworth Electronics, said: “We’re very excited to launch the CCW Mk2 Pro Sim steering wheel with SimRep, who we’ve been working with very closely to bring this next-generation product to market.

“We make some of the world’s best FIA-certified motorsport steering wheels and to bring our know-how, expertise and tech into the sim racing world makes absolute sense. To use a state-of-the-art real-world racing steering wheel on a simulator is simply the ultimate solution for an uncompromised high-quality sim racing experience whether you’re an avid sim racer or a racing driver using it as an off-track training aid.

“Cosworth is committed to strengthening its position with more motorsport-to-sim racing products planned to launch in the future.”

Niels Boer, co-founder of SimRep Engineering, added: “Our partnership with Cosworth goes beyond the standard licensing agreements typically seen in the sim industry. Together with Cosworth’s engineers and designers, we have developed a world-leading sim racing product, carefully utilizing original CAD models. By combining Cosworth’s extensive motorsport expertise with our specialized knowledge of simulator electronics, we aim to bridge the gap between real-world racing and sim racing.”

The CCW Mk2 Pro Sim is available to order here.

2024 IMSA Esports Global Championship kicks off on Nov. 24

Allowing non-professional drivers the chance to compete in virtual IMSA WeatherTech SportsCar Championship races, the third IMSA Esports Global Championship kicks off on Nov. 24. The popular sim racing competition featuring virtual versions of IMSA …

Allowing non-professional drivers the chance to compete in virtual IMSA WeatherTech SportsCar Championship races, the third IMSA Esports Global Championship kicks off on Nov. 24. The popular sim racing competition featuring virtual versions of IMSA WeatherTech SportsCar Championship cars and racetracks follows on the heels of the actual race season.

The IMSA Esports Global Championship is a partnership among IMSA, iRacing and VCO (Virtual Competition Organisation) to deliver the most authentic virtual racing anywhere. Professional sim racing teams from around the world compete and, for the first time this year, the contest will include a qualifying process open to all racers on the iRacing platform.

The 2024 IMSA Esports Global Championship is comprised of a four-race season and features two car classes – Grand Touring Prototype (GTP) and Grand Touring Daytona (GTD) – with 12 different precisely digitized versions of race cars from 10 different manufacturers, including new-for-2024 sim machinery from Chevrolet, Ford and McLaren. Cars available by class are:

GTP: Acura ARX-06, BMW M Hybrid V8, Cadillac V-Series.R and Porsche 963

GTD: BMW M4 GT3, Chevrolet Corvette Z06 GT3.R, Ferrari 296 GT3, Ford Mustang GT3, Lamborghini Huracán GT3 EVO2, McLaren 720S GT3 EVO, Mercedes-AMG GT3 and Porsche 911 GT3 R (992)

The IMSA Esports Global Championship season kicks off Nov. 24 at virtual Michelin Raceway Road Atlanta, site of Motul Petit Le Mans. Succeeding sim races take place at a spate of IMSA Michelin Endurance Cup host tracks, including Indianapolis Motor Speedway (Dec. 8), Sebring International Raceway (Jan. 5, 2025) and Daytona International Speedway (Jan. 12, 2025). All races will be two hours, 40 minutes long and stream live on the IMSA and iRacing Facebook, Twitch and YouTube channels.

The IMSA Esports Global Championship also welcomes a new Premier Partner in Thrustmaster, a leading manufacturer of sim-racing and gaming accessories.

“The popularity of the IMSA Esports Global Championship continues to grow with competitors and fans alike,” said Brandon Huddleston, vice president, IMSA Partnership Marketing and Business Development. “Last year, more than a half-million viewers watched the racing on the livestreams. We believe that opening up the opportunity for all iRacing members to try and qualify for the series will make the championship even more popular and exciting. We’re eager to see how it all unfolds and to welcome Thrustmaster as a Premier Partner of the championship.”

Complete details for the 2024 IMSA Esports Global Championship, including information on how public iRacing drivers and teams may register for the pre-qualifying sessions, are included in the official series rulebook.

The Future of Racing: Gran Turismo World Series Round 3 Tokyo

I attended the third round of the 2024 Gran Turismo World Series (GTWS) in Tokyo, with the privilege of joining the 40 or so players and partners for a reception at the famous Meiji-Kinenkan, a tour of Japan’s plastic model giant, Tamiya’s flagship …

I attended the third round of the 2024 Gran Turismo World Series (GTWS) in Tokyo, with the privilege of joining the 40 or so players and partners for a reception at the famous Meiji-Kinenkan, a tour of Japan’s plastic model giant, Tamiya’s flagship store, and a visit to Polyphony Digital, guided by Gran Turismo creator Kazunori Yamauchi himself. We got to see things like how the engineers scan each car in detail to get the light to reflect the proper way and how each real track gets scanned to achieve utmost reality. The hospitality towards the players and guests by the organizing team signifies the commitment to the series to run the best sim racing competition of its kind.

The Gran Turismo franchise has produced professional racecar drivers like Lucas Ordonez, a former Le Mans and Super GT racer, and the most famous of them all, Jann Mardenborough, whose journey inspired the Hollywood movie Gran Turismo. Ordonez was present on-site as the Spanish language commentator, reinforcing the franchise’s commitment to its family. Additionally, Igor Fraga, a Japanese-born Brazilian racing driver and former member of the Red Bull Junior Team, was also in attendance. He currently competes in the 2024 Super GT Series for Anest Iwata Racing in the GT300 class, and serves as a reserve driver for Nakajima Racing in the Super Formula Championship. I felt incredibly lucky to be part of this unforgettable experience, witnessing firsthand the thrill of competition and the deep connection between the Gran Turismo community and the world of motorsport.

Igor Fraga / Image: Polyphony Digital

The GTWS features two parallel championships: the Manufacturers Cup and the Nations Cup, showcasing the best of the best in the world of sim racing.

The stage was set at Theater Milano-Za, a brand new venue in the heart of Shinjuku, Tokyo. The excitement was palpable as 900 die-hard racing fans packed the venue, eager to witness a showdown among the elite cars for the Manufacturers’ Cup at Mount Panorama circuit in Australia. All eyes were on Porsche, looking to extend its lead atop the leaderboard, with fierce competition from heavy hitters like Lexus and Honda. This season has been full of surprises; for instance, in the previous round in Prague, Ferrari stunned everyone with an unexpected win, shaking up the championship standings.

The Asia-Oceania region was well represented, with 10 of the 12 drivers hailing from Japan. Each manufacturer fields a trio of elite drivers selected through grueling online qualifiers, and the intensity was evident throughout the race. After a fierce battle, it was Kanata Kawakami who emerged victorious, driving the Lexus RC F GT3 to deliver Team Lexus its second win of the season and solidify its grip on the series championship. Right behind him, the crowd favorite Takuma Miyazono, a former Manufacturer Cup and Nations Cup world champion, put on a strong performance, clinching second place in the Subaru BRZ. This hard-earned finish provided much-needed points for Subaru, offering a glimmer of hope as the teams approach the final event of the season in Amsterdam later in the year.

Kanata Kawakami’s Lexus RC F at a virtual Mount Panorama circuit / Polyphony Digital

After an intermission, the Nations Cup kicked off with a thrilling sprint race on the virtual Tokyo Expressway, where drivers raced head-to-head to determine the starting grid for the final race. The sight was nothing short of spectacular as these machines rocketed down the public highway, reaching speeds of 265mph! The action was intense, but in the end, it was Japan’s very own Takuma Miyazono in a Lamborghini Gallardo LP 560-4, who claimed the victory to take pole position for the Grand Final, edging out Italy’s Valerio Gallo in the Honda NSX Type R.

The stage moves to the Grand Valley Highway, a fictional track set along the Pacific Coast Highway in Northern California, for the finals where all drivers are in the hypothetical concept supercar, the Gran Turismo Red Bull X2019 for the 27-lap showdown. France’s Kylian Drumont took first place, followed closely by Spain’s José Serrano and Japan’s home favorite Takuma Miyazono third. The excitement reached a fever pitch and had fans roaring as lead changes kept everyone guessing.

The pitstop strategy played a crucial role in the race, as drivers had to change tires and utilize all soft, medium, and hard tires throughout the competition. Deciding when to switch to which tires was a critical choice made on the fly, adding to the suspense of the event. Ultimately, Drumont’s savvy strategy and incredible pace propelled him straight to the checkered flag, with Serrano showcasing his skill to secure second place. Meanwhile, Miyazono thrilled the crowd with a spirited performance leading the race at times, clinching the final spot on the podium and delivering a spectacular show for his home fans. The electrifying atmosphere at Milano-Za captured the essence of racing, leaving the audience eagerly anticipating the next round.

Kanata Kawakami / Image: Polyphony Digital

This trip was a once-in-a-lifetime experience, underscoring how the Gran Turismo World Series seamlessly bridges the gap between virtual and real-world motorsports while showcasing its immense potential for the future. The GTWS serves as a hybrid of both realms, with players and commentators engaging directly in front of an enthusiastic audience—closer than you’d find at traditional racing events! While it may lack the scent of racing fuel and burnt rubber, it also spares us from toxic fumes and the arduous travel often required to reach remote racetracks!

Although it may never replace live racing, a few undeniable truths have emerged: sim racing can get a crowd going and is a proven gateway from bedroom to real track, as demonstrated by Lucas, Jann, Igor and many more. The Gran Turismo eco-system continues to pave the way for future talent and will undoubtedly keep proving its value as a stepping stone for aspiring drivers whether we want to believe it or not.

 

Button latest pro to join Forza ‘Legend vs Leaderboard’ lineup

Earlier this year Mobil 1 and Forza Motorsport gave gamers the chance to pit themselves against professionals with the “Legend vs. Leaderboard Rival Events” series. Players could see if they could lap the game’s Maple Valley Raceway on the Xbox game …

Earlier this year Mobil 1 and Forza Motorsport gave gamers the chance to pit themselves against professionals with the “Legend vs. Leaderboard Rival Events” series. Players could see if they could lap the game’s Maple Valley Raceway on the Xbox game faster than three-time NASCAR Cup champion Tony Stewart and Indy NXT race winner Jamie Chadwick. Now 2009 Formula 1 champion Jenson Button has joined the fray.

The challenge, which is part of Mobil 1’s ongoing 50th anniversary celebrations, once again takes place on Maple Valley — a fictional track that’s been a mainstay of the Forza Motorsport franchise — with the 1971 Lotus Elan Sprint the car of choice.

“[The car I picked] is super slow. It’s so slow,” said Button. “The funny thing about racing cars is they don’t have to be fast to be fun. And it doesn’t have to be fast to be competitive. Sometimes the slowest form of racing is the most fun.”

“Lots of sideways, lots and lots of opposite entries and then trying to gather it all up. But it’s amazing. Even when it’s something that’s slow. There’s frustrating things to it so you don’t want too much. But it was good fun.”

The first two rounds of the Legend vs. Leaderboard series featured Stewart lapping in a 1969 Ford Mustang Boss 302 (in 1m 57.453), and Chadwick in a 1970 Chevrolet Corvette ZR-1 (in 1m 54.859).

The challenge with Button runs from Sept. 26 to Oct. 9, 2024, and can be accessed by logging into the Rivals section of Forza Motorsport.

As well as the opportunity to say you’re quicker than a bona fide motorsport legend, players can also be in with a shot at winning a custom in-game driver’s suit.

Dedicated page for Gran Turismo World Series Tokyo event now live

The dedicated page for the ‘Gran Turismo World Series’ 2024 Round 3 – Tokyo, scheduled for September 28, is now live. This page offers comprehensive profiles of the teams and drivers competing in this year’s championship, along with detailed …

The dedicated page for the ‘Gran Turismo World Series’ 2024 Round 3 – Tokyo, scheduled for September 28, is now live.

This page offers comprehensive profiles of the teams and drivers competing in this year’s championship, along with detailed information on the race format and live broadcast coverage, which will be streamed on the official Gran Turismo TV YouTube channel and Gran Turismo LIVE.

Stay tuned as the page will be regularly updated with the latest news and videos.

Broadcast Schedule

■ Manufacturers Cup: Saturday, September 28, 3:00 a.m. (EDT) / 0:00 (PDT)
■ Nations Cup: Saturday, September 28, 6:00 a.m. (EDT) / 3:00 a.m. (PDT)

World of Outlaws: Dirt Racing 24 brings America’s ovals into your home

While we wait for a new NASCAR game and the future of an IndyCar offering remains up in the air, there is a way for oval racing fans to get their fix at home. World of Outlaws: Dirt Racing 24 is the latest offering from iRacing, following on from …

While we wait for a new NASCAR game and the future of an IndyCar offering remains up in the air, there is a way for oval racing fans to get their fix at home.

World of Outlaws: Dirt Racing 24 is the latest offering from iRacing, following on from 2022’s franchise debut, combining all of iRacing’s industry-leading sim racing nous with the fun factor of a console game.

The game is the most comprehensive take on America’s dirt oval scene that’s ever been created, featuring 11 different series – including World of Outlaws NOS Energy Drink Sprint Car Series, World of Outlaws CASE Construction Equipment Late Model Series, Super DIRTcar Series, and Xtreme Outlaw Midget Series presented by Toyota (Micro Sprints and 410 Wingless Sprints are new additions this time around).

Among the licensed tracks are Bristol’s dirt track, Eldora, Knoxville, and Williams Grove, with Kevin Harvick’s Kern Raceway and Millbridge Speedway joining for this new edition, while the likes of Ken Schrader, Kenny Wallace, Kraig Kinser, and Donny Schatz all make appearances as well.

While this is a game for the masses, it’s one that still requires time and skill to master. And while it’s a fun game to play, conquering the art of turning left on dirt isn’t an easy one. But that just makes this among the most satisfying console racing games to come out in a while.

Overall, the physics and opponent AI have been enhanced compared to its predecessor, plus there’s ever-evolving track conditions which change in feel and appearance with each lap, and over the course of an event. Once you reach the higher echelons, there’s also the addition of adjustable wings adding another element to the challenge and immersion.

If you’re new to this world – or this type of game – don’t make the mistake this writer did by jumping straight into a World of Outlaws Sprint car for your first laps. Luckily, in Outlaw Challenge mode, you can learn the ropes with the help of Sprint Car legend Schatz in 19 challenges. And the in-depth career mode allows you to build up at a steady pace, too.

You start off in a Micro Sprint or a Midget, low-powered cars that give you a chance to feel out the basics of the game, Although graphically it doesn’t have the same photo-real style presentation of other racing games, it’s the physics where World of Outlaws: Dirt Racing 24 really shines.

The cars don’t just change as you progress, but the series too. In the Career, you’ll start at a local level, advancing through regional and national series before you get a shot on the big stage of World of Outlaws.

Through race results you’ll earn prize money to buy car upgrades, and eventually staff – sponsor agents, mechanics, crew chiefs, and even drivers if you fancy sitting a particular race out – to work on your team, as well as skill points which will unlock further tiers of upgrades and additional investment, which enables you to add to your garage of cars to compete in other series and move up the ranks.

If learning to walk before you run isn’t for you, naturally you don’t need to be tied to career mode. Quick Race, a standalone Championship, and even split-screen modes are also available if you just want to get your competitive juices flowing right away.

While the video game treatment is often reserved for the shiny series at the top like Formula 1 or NASCAR, World of Outlaws: Dirt Racing 24 is a game that both the motorsport and gaming worlds duly deserve. Overall it’s a great experience. If a casual gamer like me can get results on a controller, then anyone’s capable of giving it a shot.

World of Outlaws: Dirt Racing 24 is available now on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

New Forza competition pitches fans against real-world motorsport stars

Monday morning quarterbacks are everywhere. They’re particularly prevalent in motorsport, where the act of “just driving a car” is seen as achievable by many. Now Forza Motorsport is giving people a chance to prove their worth by putting them up …

Monday morning quarterbacks are everywhere. They’re particularly prevalent in motorsport, where the act of “just driving a car” is seen as achievable by many. Now Forza Motorsport is giving people a chance to prove their worth by putting them up against some big names from the world of motorsports.

Mobil 1 and Xbox have joined forces for the “Legends vs. Leaderboard Rival Events,” in which real-world drivers set times in Forza Motorsport for players of the popular racing game to try and beat. The online event begins this week and will feature names such as IndyCar and three-time NASCAR Cup champion Tony Stewart and recent Indy NXT winner Jamie Chadwick.

“It’s really cool,” Chadwick tells RACER of the competition. “I think that’s one of the great things about this sport, that there are certain transferable skills with Esports and I think having the opportunity to actually go head-to-head with real racing drivers is really special.

“I think we tried to take out too much predictability with it. We’ve got some quite cool cars — the car I was driving was an old Chevy on an awesome track that they have on the game — so it should be good fun.”

The leaderboard event will utilize the fictional Maple Valley Raceway, which has long been a staple of the Forza franchise. Stewart kicks off the contest driving a 1969 Ford Mustang Boss 302 from July 25 to August 7, with Chadwick following with a 1967 Chevrolet Corvette from August 29 to September 11.

Chadwick may be a pro, but gamers are in with a real shot –the Williams F1 development driver says that “my time is definitely beatable for sure.” She’s not sampled the ’67 Vette in the real world, either.

“But I think that’s part of it,” she says. “If I had picked a car that I’d driven in real life it might be a little bit unfair, so we took out that side of it and tried to pick something fun and something that I would never have the chance to drive normally. To get the chance to drive it in the game was pretty cool.”

But does that mean there’s extra pressure for the ultra-competitive Chadwick?

“I tried not to think too much about it until you mentioned it, so it’s a good thing I’ve already done my lap,” she jokes. “No, it’s cool. It’s nice to have that competitive nature, and it gives an opportunity for people who otherwise wouldn’t have the chance to drive against me on track, or even drive on a track at all. I think it’s great to give them a chance to do it from home and in an environment like this.”

Gaming and sim racing have become much more widespread in recent years, something Chadwick believes offers more people a legitimate gateway into real-world motorsport.

“How far it’s come is huge, but really now they are starting to really develop in a way that they are pretty close to reality — which is quite incredible but also quite scary,” she says. “I think the fact that we have the ability to often put sim racers and Esports players in real cars and be successful is incredible and I think it’s great for our sport. It offers another avenue into it and it makes it more accessible.

“I think that’s great, and I think what we’re seeing now is just even the immersion and the feeling of what you’re doing on the game is so close to reality now it gives you a little bit more likeness to what it is like in reality.

“Of course you’re still going to have to branch into the cars at some point and still go through a similar ladder throughout your junior career, but for sure there’s got to be a way, an access point into the sport. OK, it’s not identical, but a lot of the skills are transferable and I think just the amount of repetition and the amount of laps you can do — there’s the 10,000 hour rule that they say is what you need to be elite in anything and I don’t think you get anywhere near that in a racing car.

“So to get closer to that in sim racing, it gives you an opportunity to develop those skills. Of course you don’t have the fear factor — you have the reset button when you have a crash — but still the actual feeling and the certain skillset you require for gaming can be transferred across as well.”

With motorsport costs constantly increasing, gaming also lowers the access point for many as well.

“I think that’s one thing that will always be a challenge: How do you go from that to ultimately getting into car racing? That jump is going to be significant, but still if you can identify talent — and the talent pool is so great — if you can find people with those skills, then of course it’s a great way in.

“And if nothing else, what we’ve seen is a lot of simulator drivers, even in Formula 1 teams, have come from sim racing, so they can still stay in their kind of world of Esports in a way but have professional roles within our sport.”

The virtual world is very much reaching a crossover point with the physical one, and even though there might be some Forza gamers thinking they can go after Chadwick’s job, she has some words of wisdom

“Good luck,” she says. “It’s a big, heavy, old car so being smooth is probably the trick. It wants to slide, it wants to move, so just try and bring it back a little bit — be smooth with it. You can’t brake too late, unfortunately — you’re going to have to manage that — but yeah, just enjoy it more than anything else.”

IMSA Esports championship set for November return

IMSA is partnering with iRacing and Virtual Competition Organisation (VCO) for the third straight year to stage the 2024 IMSA Esports Global Championship beginning in November, but for the first time the prestigious sim racing contest will feature a …

IMSA is partnering with iRacing and Virtual Competition Organisation (VCO) for the third straight year to stage the 2024 IMSA Esports Global Championship beginning in November, but for the first time the prestigious sim racing contest will feature a public qualifying process.

Entries in the championship will be reserved for previous series champions and winners of iRacing’s VCO Grand Slam events, however every iRacing member will have the opportunity to earn their way into the four-race championship. Additionally, a limited number of wildcard entries will be featured. The 2023 wildcard entries included the Nitro Circus Sim Racing Team and Texaco Racing by TK, Tony Kanaan’s Esports team.

“It will be great to once again have the best sim racers from around the world competing under the IMSA banner in the 2024 Esports Global Championship,” IMSA President John Doonan said. “They’ve shown in the first two seasons how skilled they are. Opening the process for all iRacing members to try to qualify for the championship only makes it more exciting. We can’t wait to see how it all shakes out in what is certain to be the most competitive IMSA Esports Global Championship yet.”

The four-round schedule kicks off with Michelin Raceway Road Atlanta (Nov. 24), followed by the Indianapolis Motor Speedway road course (Dec. 8) and Sebring International Raceway (Jan. 5, 2025) before concluding at Daytona International Speedway (Jan. 12, 2025). The competition will feature precisely digitized versions of the Acura ARX-06, BMW M Hybrid V8, Cadillac V-Series.R and Porsche 963 Grand Touring Prototypes (GTP), along with the Mercedes-AMG GT3, BMW M4 GT3, Chevrolet Corvette Z06 GT3.R, Ferrari 296 GT3, Ford Mustang GT3, Lamborghini Huracan GT3 EVO2, and Porsche 911 GT3 R (992) cars from the Grand Touring Daytona (GTD) class currently available on the iRacing platform.

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“Multi-class sports car racing lies at the very core of the international sim racing community, and the IMSA Esports Global Championship is the premier series in this segment,” said Florian Haasper, CEO of VCO. “Working together with IMSA and iRacing on this project has been a blast over the past years. Together, we constantly strive to improve the competition further. Introducing an open qualifying process for the series is a very important next step. We cannot wait to get the new season going!”

To date, Formula 1 champion Max Verstappen’s Team Redline, VRS Coanda and Williams Esports have earned automatic berths in the 2024 IMSA Esports Global Championship’s GTP class, while Team Redline and Drago Racing have qualified for the GTD competition. Teams looking to participate in the public pre-qualifiers will need to register with IMSA.

Teams that qualify from the Time Attack will then participate in a “Car Shootout” with other qualifying teams to determine which car they will use during the 2024 IMSA Esports Global Championship season.

“iRacing and IMSA have enjoyed a remarkably successful partnership for more than a decade,” says Tony Gardner, iRacing president. “It’s no coincidence that both our organizations have experienced dramatic growth during that time frame. The 2024 IMSA Esports Global Championship will be yet another exciting step in this partnership, and I’m confident that opening the qualifying format to our more than 270,000 iRacers will help make this the most exciting edition of the series yet.”

In keeping with the sprint race format in the IMSA WeatherTech SportsCar Championship, each event in the IMSA Esports Global Championship will be 2h40m long and will stream live on the IMSA and iRacing Facebook, Twitch and YouTube channels. Additional details on public qualifying and the series can be found in the official series rulebook.