The next iteration of the UFC video game series is just weeks away from release with “EA UFC 5,” which will be available Oct. 27 (with access on Oct. 24 with purchase of the Deluxe Edition) on PlayStation 5 and Xbox Series X|S with a price point of $69.99.
There have been a number of significant overhauls to the newest version of the franchise, from the introduction to the Frostbite engine, which will lend to more responsive gameplay and the ability to engage in what EA Sports executives predict should be a superior fighting experience than past versions of the game.
Some notable evolutions for “EA UFC 5” include a new Real Impact System featuring more than 64,000 possible combinations of facial damage, doctor checks and potential doctor stoppages stemming from that damage, upgraded striking and reactions, as well as a brand new Seamless Submission system that will alter the way in which grappling sequences unfold inside the octagon.
Additionally, there will be the introduction of cinematic knockout replays, advanced fighter likeness, a greater diversity of playable characters (including Fedor Emelianenko, Muhammad Ali and Mike Tyson), the launch of fighter alter egos, an online career mode and much more.
For more details, check below for a Q&A with MMA Junkie’s Mike Bohn and “EA UFC 5” game developers Nate MacDonald, Raman Bassi and Jazz Brousseau.
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