What is particularly striking about the gothic co-op FPS Redfall is how much more gnarly enemies appear than in previous games from Arkane Studios. Deathloop, Prey, and Dishonored have spooky moments but nothing approaching full-on splatter horror vibes. Redfall‘s vampires, on the other hand, are utterly nasty.
During QuakeCon 2022 on Thursday, Bethesda released an all-new developer diary for Redfall. It goes over crucial aspects of design, like how approachable the campaign is for one player in contrast to a team of four. Or how you can attach whaling harpoons or broken guitars to firearms, because what else would you stake vampires with?
Take a bite out of our new panel with @ArkaneStudios, dripping with new information about Redfall.
…for the full course meal, watch the 4K video: https://t.co/f1s582P9gM pic.twitter.com/EMvLg39frF— Redfall (@playRedfall) August 18, 2022
In the world of Redfall, humans have to become vampires of their own free will. So high-ranking members of vampire society must share blood with a person that wants to transform. The catch is those people might become some other beast rather than an atypical creature of the night — notably a ‘blood bag’ offshoot.
“[A blood bag] is this grotesque creature that is a vampiric version of a milk cow,” Ricardo Bare, creative director at Arkane Austin, said in the video. “It just produces excess, bloated amounts of blood for other vampires to sip on whenever they’re a little thirsty.”
The team explains that blood bags think highly of themselves despite how unflattering this sounds. Sharing is caring — even when it’s crimson life essence, I suppose.
Redfall is coming out sometime next year for Xbox Series X|S and PC.
Written by Kyle Campbell on behalf of GLHF.
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