Quake gets a horde mode more than two decades after its release

Monster Kill.

Quake  got an official horde mode Friday. Yes, as in the genre-defining first-person shooter by Id Software that came out way back in 1996. 

In August, Bethesda re-released the retro shooter for modern platforms to a  pretty glowing reception. Machine Games, the studio behind Wolfenstein: The New Order, were vital in Quake’s  remaster. Now, they’ve added a 1-4 player co-op horde mode to the game — completely free of charge.

Horde mode works like this: enemies come in waves while players must mow them down to progress to the next wave. Every third wave, a boss monster shows up. Once it’s dead, players get a gold key that lets everyone leave the level. The faster this all gets done, the more points you get.

Check out a trailer for Quake’s  horde mode for yourself below.

This update also brought a campaign expansion called Honey. It’s quite a neat addition, as it was created by a modder named Christian Grawert years ago. The cool part? Grawert went on to be a senior level designer at MachineGames. Bethesda spoke with him about how he made Honey.

“Originally I made it using WorldCraft and some tools I wrote myself,” Grawert said  via Bethesda’s blog. “For this release though I’ve gone through and updated the levels using TrenchBroom. I was a bit slow with getting started with TrenchBroom, but after getting used to it I couldn’t imagine using anything else these days.”

Wild that Grawert went from being a Quake  modder to actually working on the game.

Written by Kyle Campbell on behalf of GLHF.

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