The best games of 2022: Pokemon Legends: Arceus

Revolutionizing the series’ formula, Pokémon Legends: Arceus is one of the best games of 2022, and a top-tier entry in the 25-year series.

The Pokémon franchise has always been afraid of change. Whether it’s the video games, trading card game, or even anime, a new generation typically just means more of the same, but with new monsters to find. So, when Pokémon Legends: Arceus was revealed and promised to be something completely new, I was immediately hooked.

This was no mere spin-off either. This got the full main-series treatment, and the team behind it when all-out making the exact kind of game hardcore Pokémon fans have been begging for. As it turns out, giving the fans what they wanted was the right move, as this was the freshest, most exciting, and all-around greatest Pokémon game since the series went 3D.

Hisuian Growlithe and Arcanine

It’s mindblowing that this is the first Pokémon game that truly felt like it was about catching Pokémon. Catching these critters has always been an important part of the series, but battles are usually the driving force of the game. Legends took the bold step of making exploration and catching the main focus of gameplay, and it created the kind of experience I never thought a Pokémon game could give us.

Monsters have different personalities and behaviors out in the wild, so you need to think carefully about how you approach each one. You can’t just charge in and throw a Pokéball, you’ve got to use stealth mechanics to try and strike when its guard is down to get it on your team. It makes the simple process of throwing your Pokéball incredibly exciting, especially when you’re faced with something rare like an alpha or a shiny.

It also encourages you to explore every corner of the map to find everything. While I complete the Pokédex in every game, I normally resort to looking stuff up on Serebii almost immediately, but with Legends, I felt a strong drive to go out in the world and find every creature for myself. The game emphasized that feeling of discovery, creating some truly wonderful moments.

The trade-off for this is that it massively deemphasized battling, which was a turn-off for some, but it was needed for this kind of game. The addition of Agile and Strong style attacks allow battles to run much faster than usual, not only improving the few mandatory battles there are but fitting the theme too. The people of this world have little battling experience, and you get a sense of that through the mechanics.

This goes for the battle with the game’s Noble Pokémon too. While they’re no Dark Souls bosses, they brought that high-energy quick-thinking gameplay to a series that has always lacked it. They stand out as memorable moments from the game that I can vividly recall even now, which is something I can’t say about Scarlet and Violet.

Despite a rather muted color palette and…not the best texture work, each area is teeming with life, both in terms of a rich environment and the Pokémon wandering the landscape. Each area feels unique too, and it’s one of the key reasons why I prefer this segmented world design to Scarlet and Violet’s completely open one – not to mention it holds up far better from a technical perspective.

Lucario, Dialga, and Palkia battling

It’s not hyperbole to say Pokémon Legends: Arceus is a childhood dream come true. When I was playing the 2D games as a kid, I envisioned almost exactly this kind of game where you had complete freedom to explore and catch Pokémon to your heart’s content, with real danger in the world as they tried to attack you and evade capture. Even the game’s finale, where you ascend to the Hall of Origin for an intense battle with Arceus was captured almost exactly how my 8-year-old self imagined it.

Where the Let’s Go! games felt like a branch out to the casual fans, and Scarlet and Violet tried to please everyone, Legends was a game for Pokémon fans first and foremost. It’s my favorite Pokémon game ever made by quite a long way, I desperately hope a follow-up is in the series’ future.

Written by Ryan Woodrow on behalf of GLHF.

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Pokémon Scarlet & Violet – 10 changes we want to see in Gen 9

Here are ten things we desperately want to see in Pokémon Scarlet & Violet when Gen 9 launches later this year.

We may have just had Pokémon Legends: Arceus, but Game Freak is already hurtling full steam ahead towards the next pair of mainline titles in its beloved catch-’em-up series. 

Recently revealed as Pokémon Scarlet & Violet, the next generation of Pokémon will take us to an all-new region that seems to be based on Spain and Portugal. While things look pretty good so far — there appears to be a marked improvement in visual fidelity from Legends, even with placeholder footage that’s likely representative of an older build — there will also inevitably be a lot of changes fans are hoping for. In this scenario, “fans” refers to us.

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Despite being delighted with the vast majority of Pokémon Legends: Arceus — and seemingly enjoying Sword & Shield a lot more than lots of other people — we’re more than capable of critiquing this series. Sure, Pokémon may account for some of our favorite games of all time, but that just gives us all the more reason to point out its various pitfalls. We do it so that these games might improve in future, not because we’re a bunch of sad sacks who like yelling at clouds.

With all of that being said, here are all of the things we want to see changed in Pokémon Scarlet & Violet, from how battles work to the way Pokémon themselves are integrated into the world. 

Also: no more Runerigus-esque gimmicks. We’re begging you. 

Pokémon Legends: Arceus – Daybreak update, explained

Here’s everything you need to know about the new Daybreak update in Pokémon Legends: Arceus.

While it’s not necessarily the Pokémon Legends: Arceus DLC fans had in mind, the recently announced Daybreak update for Game Freak’s latest title is still substantial enough for trainers to consider a return to the Hisui region. If you’ve already rolled credits, completed your ‘Dex research, and committed arguably too much time to shiny hunting, there is now a narrative incentive to come back for an all-new mystery. 

Daybreak introduces several changes to Legends: Arceus, although the biggest of these is the implementation of Massive Mass Outbreaks. They’re not too dissimilar from the standard Mass Outbreaks you’ve already seen — the only real difference is that the Pokémon are, well… massive. Obviously.

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If you tuned in to Pokémon Presents on Feb. 27, there’s a good chance you’re aware of Daybreak without knowing what exactly it entails. If you didn’t catch the presentation, there’s also a possibility you’ve heard about a new Arceus update on social media without knowing what it’s all about. Regardless of which camp you fall in, we’ve got you covered with our comprehensive breakdown of everything new in Pokémon Legends: Arceus.

Here’s everything you need to know about Pokémon Legends: Arceus – Daybreak, including a list of version 1.1.0 patch notes, Massive Mass Outbreak details, and more.

Pokémon Legends: Arceus version 1.1.0 Daybreak patch notes

Hisuian Growlithe and Arcanine

The full patch notes for Pokémon Legends: Arceus – Daybreak were recently published by Nintendo, although they’re quite wordy and technical. Because of this, we’ve taken the liberty of summarizing the patch notes into a more condensed version that’s more easily parsed.

Here’s everything introduced in Pokémon Legends: Arceus’ Daybreak update.

Massive Mass Outbreaks

As mentioned above, Massive Mass Outbreaks are similar to ordinary Mass Outbreaks aside from the fact that the Pokémon included in them are physically bigger. This could mean that they’re more likely to be evolved forms than pre-evolved forms, or that the Pokémon in question are all Alpha Pokémon

At the time of writing, it seems like most of the Massive Mass Outbreaks are generated randomly. You can figure out where Massive Mass Outbreaks are going to occur by feeding Mai’s Munchlax five Aguav Berries. Obviously you need to start the Massive Mass Outbreak side-quest first, which you can do by completing the main story, downloading the update, and meeting with Mai after receiving a request called ‘A New Anomaly’.

New requests

Speaking of new requests, Daybreak adds a bunch of them to Pokémon Legends: Arceus, from taking on new trainers in Ingo’s Training Grounds to learning how to win a match by swapping Bastiodon’s offensive and defensive stats. To access these requests, you first need to complete the main game.

Eternal Battle Reverie

You can now contact Arceus itself in your dreams, allowing you to challenge Arceus, Dialga, and Palkia in a new format called the Eternal Battle Reverie. This becomes available to you after you complete all the new Daybreak requests pertaining to Massive Mass Outbreaks.

Training Grounds update

There are two new gauntlet-style challenges in the Training Grounds: The Path of Solitude and the Path of Tenacity. The former involves using individual Pokémon in challenges that are custom-made for them, while the latter resembles a more traditional tournament in which you take on trainers you met during the main story.

Wurmple taking on Staraptor

Photography

If you ever wanted to get a photo with Adaman, Irida, or any of the other main characters you met during the main story, you’re in luck — the Photography Studio in Jubilife Village now allows you to take photos with other NPCs.

Balloon challenge changes

You know that guy with the balloons? He’s set up an even harder course in the Coronet Highlands, which he claims offers better rewards than before. We haven’t tried it yet, so we’re not quite sure what his definition of “better” is. Fingers crossed it’s Master Ball galore, eh?

Changes to berry growing

You can now grow even more berries on Jubilife Farm. Pretty self-explanatory.

Changes to the Ginkgo Guild

Instead of offering you one random item per day, Ginter now has a wider range of wares. 

As well as all of the above, the Daybreak update is also set to fix some known bugs and issues. Somewhat controversially, this includes a minor exploit that has been widely used to increase the efficiency of shiny hunting.

Given that Legends: Arceus lacks a competitive circuit, shiny hunting was likely one of the main reasons for players sticking around after rolling credits. It will be interesting to see how the community responds to this change over the next few weeks.

Other than that though, Daybreak looks like a great update that should give players who were growing jaded with Legends a whole new lease on life.

Written by Cian Maher on behalf of GLHF.

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The best 3DS games to download before Nintendo closes its eShop

Here’s a list of 20 games that all Nintendo fans need to download before the 3DS eShop is closed forever.

The Nintendo 3DS, one of the most joyous little machines to ever grace the games industry, is dead — or perhaps it’s more accurate to say it will be killed very slowly over the next year until it draws its final breath in late March 2023. It is, at the time of writing, fighting for its life. Out of respect for its vigilance, we’ve decided to eulogise it early by collecting 20 3DS games every Nintendo fan needs to download before its ticker winds down to zero. 

We’re not saying these are the best games on 3DS, nor are we exclusively referring to titles that are only available on this platform. We’re not claiming these are definitive handheld editions of certain games either, nor that said certain games were always destined for handheld living. 

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Instead, each entry on this list is influenced by all four of those metrics, as well as a rigorous scientific protocol developed specifically for this collection that, unfortunately, is strictly confidential. Sorry, but secret science is secret for a reason. This is basically an Illuminati-approved 3DS shopping list.

Here are 20 3DS games you need to add to your library as soon as possible — as in, get up, grab your 3DS, and download them in real time as you’re scrolling through the list. We promise you won’t regret it unless you are a person of unfortunately poor taste.

Pokémon Legends: Arceus – Nuzlocke and other ideas for challenge runs

If you’re finding Pokémon Legends: Arceus a bit too easy, here are some ideas to spice things up with a Nuzlocke or other challenge run.

Pokémon Legends: Arceus has been out for a few weeks now, so it’s only natural that people are slowly but surely finishing their mission to meet PokéGod. While Hisui is significantly more ripe for postgame exploration than the majority of its predecessors, there may come a point where completing research tasks becomes daunting — if that’s the case for you, the best thing to do is consider a challenge run.

Challenge runs have been an integral part of Pokémon for years, keeping the community invested in all eight mainline games long after their initial debuts — Gen 3, originally launched in 2002, is still one of the most popular games in the series for this very reason. Despite this fact, a lot of people who play Pokémon more casually are unaware of what these runs entail.

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If you’re looking to experience Pokémon Legends: Arceus in a whole new way, or are even considering revisiting an old game after polishing off your adventure in Hisui, all of these challenge runs are transferable across each and every Pokémon game. 

Here are the best ways to test yourself in Pokémon Legends: Arceus, which you can also apply to previous generations in order to see older regions in a whole new light. It’s important to note that these are all self-imposed rulesets, meaning all you need to do to make them work is remember to follow them. Easy, right? Nope. Very, very hard.

Monotype run

A pair of Gyarados

Arguably the least inspired challenge run, monotype runs basically give you the opportunity to play as a nomadic gym leader. Instead of building a team of your favourites or collecting the six best Pokémon in a given region, you’re forced to choose a single type and structure an entire team around it. 

This might sound easy — in Legends: Arceus, a Water team could include Hisuian Samurott, Gyarados, Vaporeon, Empoleon, Floatzel, and Tentacruel, all of which amount to a pretty ridiculous party. You’ve got five weaknesses to Electric moves though, which means you’re probably best off drafting in a Water/Ground hybrid like Whiscash or Gastrodon to make use of an Electric immunity.

But then you’ve got a 4x weakness to Grass to worry about, as well as 2x weaknesses for everyone here except Gyarados and Tentacruel, one of whom might have already been subbed out. There’s a lot more to monotype strategy than meets the eye, and a lot more that goes into designing gym leader teams than most players would like to believe.

Brokémon

Jubilife Village

This one is pretty self-explanatory: you can’t spend any money, or at the very least are subject to a limited budget. This can be a big deal in most Pokémon games, but it’s a particularly relevant challenge to impose on someone playing Legends: Arceus.

In Legends: Arceus, there is a general store, a shop in the field, and a merchant’s caravan. There’s also another vendor who deals with Merit Points, although that’s not actually legal tender as much as it is a specific currency tied to something outside of the regularly functioning economy. 

The point is that almost anything you can buy in the shops can either be crafted or foraged, meaning that Brokémon is arguably less difficult than usual, but also a much more active part of play. If you’re not into one of the more hardcore rulesets, incorporating this challenge into your next playthrough could be pretty fascinating. Just make sure to stock up on apricorns, yeah? Who needs cash when you’ve got 1,000 Sky Tumblestones?

No evolutions

Piplup

This one is also exactly what it says on the tin, although once again is more interesting than usual in Legends: Arceus. In previous Pokémon games, playing a no evolution run could be frustrating — without multiple Everstones, you have to manually skip sluggish evolution screens every single time you level up. If you’ve become acquainted with how to evolve Pokémon in Pokémon Legends: Arceus though, you’ll likely already know that is no longer the case.

In Legends: Arceus, you need to manually instigate evolution from the party selection screen. Because of this, it’s easy to delay evolution indefinitely, meaning keeping your entire team in their first form is something you can just do on auto-pilot.

We feel obliged to warn you that taking on Volo’s Garchomp with Pichu and Shinx isn’t exactly going to be easy… with a Big Buizel though? Maybe that ridiculous request from earlier will finally have been worth the hassle.

Role-play

Silver in Pokémon Generations

Have you ever had a favourite character from Pokémon? A lot of you probably like Ash — but what about Gary? Red? Silver? What about Koga, Cynthia, and Raihan? One of the best ways to spice up a Pokémon playthrough is to actively play as someone else, which means modelling not just your team off theirs, but also your battle strategies and sensibilities.

In some ways, this can be kind of similar to playing a monotype run, especially if you want to role-play as a gym leader. This comes with more restrictions though, and requires a much higher degree of commitment than simply using all Water-types. If you’re devoted to proper role-playing, this is absolutely one of the best ways of artificially making Pokémon more difficult.

What’s more, you get to shout “Smell ya!” every time you beat someone. Incredible.

Nuzlocke

Alpha Scyther

Arguably the most famous challenge run in Pokémon history, the Nuzlocke challenge only has two core rules: You can only catch the first Pokémon you encounter in each area, and if a Pokémon faints, it’s considered dead and cannot be used again.

There are plenty of optional modifiers you can implement, too. Some people nickname their Pokémon to increase their attachment to them, while others limit the use of healing items, set level caps for each gym, or incorporate other challenges like adhering to a monotype team or playing by Brokémon rules. The best thing about the Nuzlocke is that it’s simple but filled with opportunity — you can tailor it to suit your own personal wants and needs, meaning you can make any Pokémon game as brutally difficult as you’d like it to be. The only remaining barrier is your own imagination.

Given that there are no gyms in Legends: Arceus, things are a bit different there. While the battles are few and far between, they’re extremely tough and likely to result in the loss of more than a few Pokémon throughout the course of the game. If you want a more active Nuzlocke though, you can introduce extra rules like having to fight Alpha Pokémon, not being able to catch Pokémon on the overworld, and so on.

Alternatively, you could train for hours to be 20 levels higher than your opponent and absolutely steamroll them, which is also very fun. It’s just a matter of taste, eh?

Written by Cian Maher on behalf of GLHF.

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Pokémon Legends: Arceus – The best Pokémon of every type

Wondering who the best Pokémon of all 18 types in Pokémon Legends: Arceus are? We’ve got you covered.

Regardless of whether you’re a casual Pokémon Go player or can recognise the value of farming Defense EVs from wild Graveler, there’s a pretty good chance you know which Pokémon are among the very best, like no one ever was. We’ve all been on the receiving end of an EQ from Garchomp at one stage or another — nobody is looking at Gen 4’s hammerhead fighter jet and going, “That lad looks a bit weak.” 

Still, there are 18 types in Pokémon, many of which are deceptively underrepresented in conversations about the series’ most powerful creatures. Water, Fairy, and Steel are probably the three best types in the game, while Dragon Pokémon are usually significantly overpowered, accounting for a whopping 78% of all known pseudo-Legendaries (Pokémon who are so good they’re on the verge of unofficial Legendary status). 

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This doesn’t automatically mean they’re the best, however, and it’s relatively common for Pokémon with way lower stats to acquire much higher usage rates. Because of this, we’ve decided to collect the best Pokémon of every type in Pokémon Legends: Arceus

Whether you’re a Fairy fanatic or the prodigy of Poison-types, here are Hisui’s best ‘mons for every element. This is excluding Legendary Pokémon on account of the fact their stats are like, a million, or something. 

Pokémon Legends: Arceus – Hisui’s 7 most stunning locations

Pokémon Legends: Arceus might not have perfect graphics, but Hisui is still home to some gorgeous locations.

We know, we know — Pokémon Legends: Arceus isn’t exactly the best looking game. The frame rate regularly tanks, textures are imbued with a distinctly ‘90s-esque muddiness, and depth-of-field often runs about as deep as a puddle. It’s almost mesmerising to think about how a development house as savvy and storied as Game Freak could put this out five whole years after The Legend of Zelda: Breath of the Wild — it’s not an issue that can just be pinned on the Switch’s bottlenecks. 

Still, there are parts of Legends: Arceus that are gorgeous. From roaring waterfalls to sombre ruins… Well, it’s mostly waterfalls and ruins, actually! Hisui isn’t home to the most diverse landscapes in Pokémon history, but there’s plenty to marvel at all the same. The main issue is that Legends looks a whole lot better in motion, so the screenshots included here are intended more as a prompt for you to embark on your own adventures than they are to be hung in the Louvre of Lumiose. 

Here are the seven best looking locations in Pokémon Legends: Arceus, which are spread across all five major regions of Hisui. 

Pokémon Legends: Arceus – Our DLC wishlist

Pokémon Legends: Arceus DLC could be on the way – here’s what we would love to see in it.

Pokémon Legends: Arceus may have only come out a couple of weeks ago, but it’s already taken the world by Sandstorm. We’ve actually been nicknaming half the Pokémon we catch “Darude,” even if that moniker is generally best-suited to the absentee Tyranitar family. 

Anyway, despite still being fresher than a princely Will Smith, folks are already shouting about the prospect of future expansions to Hisui. Where are we going next? Who are we going to be up against? How are we going to beat them? These are the questions Xatu philosophizes over as it stares into the horizon without blinking for 500 hours at a time.

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With all of that in mind, we thought it would be worth musing on potential DLC ideas. There is very little confirmed at the time of writing outside of a few relatively high-profile leakers claiming that more content is on the way, which means none of what we discuss here should be taken as evidence for any specific ideas or concepts making it into the game. We’re just thinking about what we’d like to see in an ideal world — not Cyrus’ one, obviously — and how it could theoretically be implemented in a non-intrusive way.

Here’s everything we want from Pokémon Legends: Arceus DLC.

Pokémon Legends: Arceus – The 35 best Pokémon in the game

After putting over 50 hours into the game, we’ve compiled a list of the 35 best Pokémon in Pokémon Legends: Arceus.

One of the most interesting things about evaluating quality in Pokémon Legends: Arceus is how drastically different individual Pokémon can be here. Now that Snow Warning isn’t a thing, Abomasnow fares significantly worse than in previous mainline games. Rotom Wash without Levitate is a breeze to dispatch, while Togekiss really struggles to find a niche in the absence of both Serene Grace and worthwhile Dragon-type opponents. Typically ‘good’ Pokémon are, well… not so good anymore! For series diehards like us, that’s a pretty difficult thing to wrap our Iron Heads around. 

Still, we persevered. After spending around 50 hours with the game, we’ve experimented with all kinds of different teams and strategies that have now culminated in this very list. We’re not going to bother considering competitive viability or anything like that — Pokémon Legends: Arceus doesn’t support online battles, after all.

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Instead, we’re thinking about this purely based on how specific Pokémon can perform in a strictly player-versus-environment setting. For the record, we’re not including Legendary or Mythical Pokémon, and every evolutionary family can only be represented by one individual ‘mon from it. These are the best readily obtainable Pokémon in the game in their strongest forms as per their respective evolutionary chains.

Here are the 35 best Pokémon in Pokémon Legends: Arceus, which have been very roughly ordered from worst to best.

Pokémon Legends: Arceus sells more than 6.5 million copies in its first week

That number puts it on par with with last two Pokémon releases

Nintendo already has its first hit of the year with Pokémon Legends: Arceus, with the company announcing that the title has already sold over 6.5 million copies within its first week.

The announcement, made via Nintendo of America’s Twitter account thanks the “over 6.5 million explorers worldwide” who have already picked up the game.Pokémon Legends: Arceus, in a notable departure from the mainline Pokémon  games, transports players to the past and boasts a fully open world, revised battle system, and places a greater emphasis on exploration and catching Pokémon  rather than fighting them.

Amid all these differences, the newest title was frequently criticized due to its lack of high-fidelity graphics and what appeared to be hitches in its performance power, often being compared to less-powerful and older games from generations past.

It seems that these criticisms did not significantly slow sales however, which for the most part seem on par with the most recent titles in the Pokémon series. Last fall’s remakes Pokémon Brilliant Diamond and Shining Pearl sold more than 6 million copies in their first week, as did 2019’s Pokémon Sword and Shield. Each is also among the Nintendo Switch’s top ten best-selling titles, which seems like a good sign for Pokémon Legends: Arceus and the Switch, which just recently became  Nintendo’s best-selling home console. Basically, it’s been a really  good time for Pokémon.

The hits aren’t likely to stop either, since Nintendo’s got a full slate of games coming this year that will continue with March’s Kirby and the Forgotten Lands.

Written by Moises Taveras on behalf of GLHF.

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