Cult of the Lamb Rituals list – all Rituals and what they do

Here are all the rituals in Cult of the Lamb.

In Cult of the Lamb, there are a range of rituals you can unlock. Some of them are dictated by the choices you make in your Doctrine – you can see all of those at that link – while others are unlocked naturally or by completing quests for NPCs. 

Since you won’t see all of them in a single playthrough, we thought it’d be handy to have them all in one place so you can decide which ones to aim for or see which ones you missed. 

Here are all the rituals in Cult of the Lamb. We also have a separate guide to all weapons and curses in the game.

Cult of the Lamb review – Hades and Animal Crossing had an evil baby

Cult of the Lamb presents you with a cutesy world and then encourages you to be evil.

It’s another normal day in my cult – the Lambists – and I just cooked up one of my followers and served him to his best friend. An honest mistake, I didn’t read the meal descriptions before I started cooking, you see. Now my little follower – a ginger cat with two stripes on its forehead – is a bit peeved. As you would be. Oh, and now he’s pooping everywhere and my other followers are getting sick. Great. 

Cult of the Lamb presents you with a cutesy world where characters are called things like “Klunko and Bop”, then encourages you to be evil. In it, you play as a sacrificial (and bipedal) lamb who’s saved from death by a demon. You’re granted powers and told to head out for revenge against the Old Gods who wanted your chops. What they don’t realize is it’s you who’s gonna be doing the chopping. 

It’s a roguelite with a structure similar to that of Hades or Moonlighter. There are a range of biomes you need to fight through, and a bunch of modifiers that make runs feel different, from random weapons and curses (magic spells, essentially), to tarot cards that grant various buffs. The aim is to battle through all four biomes and defeat the boss at the end of each. 

Combat is crunchy and fast-paced, built around simple attacks, curses, and dodges. Everything in the environment reacts to your swings, and there’s plenty of screen shake, lending the action a sense of raw power. There’s also plenty of enemy variety, forcing you to adapt your tactics to deal with, for example, frogs that spit out homing flies, or glowing insects that explode when hit. It’s nowhere near as punishing as Hades, but there are tougher versions of each dungeon to complete if you want a challenge. 

What makes Cult of the Lamb special is what you do between these combat crusades. As the name suggests, you’re the leader of your very own cult. You get resources, erect buildings, give sermons, and indoctrinate new followers. As your followers grow in loyalty, you grow in power, unlocking new abilities, new weapons, and more to use on future crusades. That means you have to tend to your flock. If you don’t see to their needs, they die, they dissent, they poop everywhere, and make each other sick. It’s like a twisted Animal Crossing

The genius of these systems is how they force you to think of your followers as resources. You’re encouraged to bond with them, to tend to their needs, but you’re just fattening them up. You’re able to perform a range of dark rituals at your church, including ritual sacrifice. The higher level a follower is, the more power you rip from them when you send them to oblivion. Since your followers can die of old age, it’s often best to spend their whole lives being kind to them, then suck the essence out of them at the very last moment. 

At one point, I had a follower begin to dissent – this horrible little frog git. I put him in the stocks, reeducated him for a few days, then I murdered his best friend and made him eat them. That sorted him right out. See, even your mistakes can teach you things about being a good leader. 

You also get to set your own doctrine, choosing which beliefs you want your cultist to follow. Do you want traditional funerals or the option to bring dead cultists back to life? Do you want to be able to marry your cultists or force them to battle it out in ritualistic fighting pits? 

Then there are the rituals themselves, powered by the bones of your enemies, which allow you to bend the rules. Choose marriages as part of your doctrine and you can betroth yourself to any of your followers. But every time you marry a new one, your original spouse becomes more and more jealous. Unless you decide to brainwash them with mushrooms first, that is. It’s a nasty little game, but it feels good to be bad. 

Cult of the Lamb is one of the year’s best games. I love everything about it. I adore how your little lamb’s idle animation has them wide-eyed and innocent, but their eyes narrow and their face goes mean as soon as you start walking. I could spend hours just playing Knucklebones, a moreish dice minigame. I could spend ages fishing or expanding my base, just because. Everything you do here is low-effort and immediate. It’s an absolute joy to be the worst creature alive. Things might be slow in the triple-A gaming scene right now, but this indie game will make you a believer. Wake up, sheeple. 

Written by Kirk McKeand on behalf of GLHF.

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Cult of the Lamb – all weapons and curses

Here are all the weapons you’ll come across in Cult of the Lamb.

Much like other roguelite games, Cult of the Lamb has a range of weapons and magical abilities – called Curses – that can appear on your runs. While you don’t get a choice in what appears, you can increase the chances of them being good by sacrificing followers at your temple and completing the weapons and curses upgrade tree, unlocking Merciless weapons, Vampiric weapons, Necromantic weapons, and more. 

In this Cult of the Lamb guide, we’ll show you all the weapons and Curses you’ll come across on your journey to godhood. If you’re looking for Cult of the Lamb Rituals and Cult of the Lamb Doctrines, we’ve got pages on those too. 

Here are all the weapons you’ll come across.

Cult of the Lamb guide – best Doctrine choices

Here are the best Doctrine choices in Cult of the Lamb. 

In Cult of the Lamb, you’ll be deciding what exactly your followers believe by building out a Doctrine, which will lay the foundations of their faith. But it’s not just that – your Doctrine choices will also dictate some of the things you can do with your cult. 

You’ll set every aspect of their belief system, from their understanding of the afterlife to how they feel about their worldly possessions. So let’s break down your choices and see which ones are the best. There isn’t really a wrong way to go, but certain choices will definitely make your time in the game easier than others. Here are the best Doctrine choices in Cult of the Lamb

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Cult of the Lamb is set to be the next big indie hit

Thought you were tired of roguelites? Cult of the Lamb is coming to wake you right up.

Thought you were tired of roguelites? Cult of the Lamb is coming to wake you right up. In it, you play as a sacrificial lamb that just won’t stay dead. The last of its kind. 

It’s no wonder counting sheep isn’t an option when you’re playing, eh? 

After being killed by cultists, the lamb makes a deal with the devil, comes back to the land of the living, arms itself with a variety of weapons, and heads out for revenge.

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Combat is much like the old-school Zelda games. You attack when there’s a window of opportunity and you dodge-roll away just as the enemy strikes. Simple enough, but crunchy sound design, tight controls, and generous screen shake make every swing of your weapon feel satisfying. 

It’s not the combat that makes Cult of the Lamb stand out, though. Where Hades hooked you by constantly sprinkling in the story, even when you failed and tried again, this hooks you with a dollop of base building. 

Cult of the Lamb Screenshot

While you’re out in the world, you come across other animals. You can recruit them into your cult and indoctrinate them back at base. Once you’ve set their appearance and accepted their various traits – negative and positive, both of which will impact your holy site – you’re free to boss them around. 

Once indoctrinated, you can assign them to certain tasks: worshiping you, chopping wood, or mining stone, for example. As long as you keep their needs met, they’ll keep worshiping you, grabbing resources, and helping you build for as long as you want. From worship, you can upgrade your abilities. From resources, you can build up your base. 

Cult of the Lamb Screenshot

There are layers and layers to this. Everything unlocks something, which unlocks something else. Places of worship, campfires, beds, idols… It’s the perfect recipe for a roguelite, a genre where “just one more go” is part of the doctrine. 

If you don’t keep your cultists happy, they leave. This creates a delicate balancing act where you need to go out in the world to progress, completing dungeons and defeating bosses, but you also have to spend time at your base. Of course, many of the resources you need can only be found while out and about. Keep messing up in dungeons and your cult will fall into disarray. 

Cult of the Lamb Screenshot

I got access to the first hour of Cult of the Lamb and I turned it off after 30 minutes. Not because I didn’t like it, but because it’s too good. It had already delivered its sermon and I’ve branded everyone who isn’t excited about it a heretic.

Written by Kirk McKeand on behalf of GLHF.

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