Halo Infinite developer ‘feels everyone’s pain’ on battle pass progression

Head of design on Halo Infinite shares our concerns.

Jerry Hook, head of design at 343 Industries, is among the many not having a good time with Halo Infinite’s  battle pass.

Most everyone agrees that  the multiplayer itself is a beautiful dance, though there’s a lot of anger over how  stingy battle pass progression is. The good thing is 343 Industries are  already making tweaks to the existing battle pass. Hook, however, took the fan critique one step further.

“Yes I am still playing Halo  and feeling everyone’s pain on progression,” Hook said  on Twitter. “We are back at it next week and this will be top of my list with the team.”

It’s important to remember that Halo Infinite  is still in beta, so raising concerns is vital to  343 Industries fixing the game. Even the tiny  Fracture: Tenrai event  has shown that growing pains were inevitable. 

It’s unclear exactly how Hook and the rest of the team will fix Halo Infinite’s   battle pass, as it’s looking more like  the entire system might get ripped out eventually. For now, we will just have to endure those ridiculous “get five kills with the needler while doing the hokey pokey” style of challenges. Maybe progression will be better by the time  Halo Infinite  comes out on Dec. 8.

Written by Kyle Campbell on behalf of GLHF.

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